equal
deleted
inserted
replaced
34 HwColor4f = record |
34 HwColor4f = record |
35 r, g, b, a: byte |
35 r, g, b, a: byte |
36 end; |
36 end; |
37 |
37 |
38 // Possible states of the game |
38 // Possible states of the game |
39 TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit); |
39 TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit, gsSuspend); |
40 |
40 |
41 // Game types that help determining what the engine is actually supposed to do |
41 // Game types that help determining what the engine is actually supposed to do |
42 TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
42 TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview, gmtSyntax); |
43 |
43 |
44 // Different files are stored in different folders, this enumeration is used to tell which folder to use |
44 // Different files are stored in different folders, this enumeration is used to tell which folder to use |