83 } |
83 } |
84 flib_gameconn_destroy(tempConn); |
84 flib_gameconn_destroy(tempConn); |
85 return result; |
85 return result; |
86 } |
86 } |
87 |
87 |
88 flib_gameconn *flib_gameconn_create(const char *playerName, flib_gamesetup *setup, bool netgame) { |
88 flib_gameconn *flib_gameconn_create(const char *playerName, const flib_gamesetup *setup, bool netgame) { |
89 flib_gameconn *result = NULL; |
89 flib_gameconn *result = NULL; |
90 flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame); |
90 flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, netgame); |
91 if(tempConn) { |
91 if(tempConn) { |
92 if(!flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) { |
92 if(!flib_ipc_append_fullconfig(tempConn->configBuffer, setup, netgame)) { |
93 result = tempConn; |
93 result = tempConn; |
114 flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size) { |
114 flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size) { |
115 flib_gameconn *result = NULL; |
115 flib_gameconn *result = NULL; |
116 flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false); |
116 flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false); |
117 if(tempConn) { |
117 if(tempConn) { |
118 if(flib_vector_append(tempConn->configBuffer, save, size) == size) { |
118 if(flib_vector_append(tempConn->configBuffer, save, size) == size) { |
|
119 result = tempConn; |
|
120 tempConn = NULL; |
|
121 } |
|
122 } |
|
123 flib_gameconn_destroy(tempConn); |
|
124 return result; |
|
125 } |
|
126 |
|
127 flib_gameconn *flib_gameconn_create_campaign(const char *playerName, const char *seed, const char *script) { |
|
128 flib_gameconn *result = NULL; |
|
129 flib_gameconn *tempConn = flib_gameconn_create_partial(true, playerName, false); |
|
130 if(tempConn) { |
|
131 if(!flib_ipc_append_message(tempConn->configBuffer, "TL") |
|
132 && !flib_ipc_append_seed(tempConn->configBuffer, seed) |
|
133 && !flib_ipc_append_script(tempConn->configBuffer, script) |
|
134 && !flib_ipc_append_message(tempConn->configBuffer, "!")) { |
119 result = tempConn; |
135 result = tempConn; |
120 tempConn = NULL; |
136 tempConn = NULL; |
121 } |
137 } |
122 } |
138 } |
123 flib_gameconn_destroy(tempConn); |
139 flib_gameconn_destroy(tempConn); |