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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #include <string> |
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20 #include <cstring> |
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21 #include <stdio.h> |
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22 |
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23 #include "xfire.h" |
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24 #include "xfiregameclient.h" |
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25 |
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26 #ifdef USE_XFIRE |
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27 // use_xfire: stores if xfire is loaded and functions should do something at all |
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28 bool use_xfire = false; |
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29 char *keys[XFIRE_KEY_COUNT]; |
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30 char *values[XFIRE_KEY_COUNT]; |
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31 |
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32 // xfire_init(): used to initialize all variables and set their default values |
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33 void xfire_init(void) |
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34 { |
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35 if(use_xfire) |
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36 return; |
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37 use_xfire = XfireIsLoaded() == 1; |
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38 |
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39 if(!use_xfire) |
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40 return; |
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41 |
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42 for(int i = 0; i < XFIRE_KEY_COUNT; i++) |
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43 { |
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44 keys[i] = new char[256]; |
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45 values[i] = new char[256]; |
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46 strcpy(keys[i], ""); |
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47 strcpy(values[i], ""); |
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48 } |
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49 |
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50 strcpy(keys[XFIRE_NICKNAME], "Nickname"); |
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51 strcpy(keys[XFIRE_ROOM], "Room"); |
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52 strcpy(keys[XFIRE_SERVER], "Server"); |
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53 strcpy(keys[XFIRE_STATUS], "Status"); |
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54 xfire_update(); |
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55 } |
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56 |
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57 // xfire_free(): used to free up ressources used etc. |
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58 void xfire_free(void) |
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59 { |
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60 if(!use_xfire) |
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61 return; |
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62 |
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63 for(int i = 0; i < XFIRE_KEY_COUNT; i++) |
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64 { |
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65 delete [] keys[i]; |
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66 delete [] values[i]; |
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67 } |
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68 } |
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69 |
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70 // xfire_setvalue(): set a specific value |
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71 void xfire_setvalue(const XFIRE_KEYS status, const char *value) |
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72 { |
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73 if(!use_xfire || strlen(value) > 255) |
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74 return; |
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75 strcpy(values[status], value); |
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76 } |
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77 |
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78 // xfire_update(): submits current values to the xfire app |
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79 void xfire_update(void) |
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80 { |
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81 if(!use_xfire) |
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82 return; |
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83 XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values); |
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84 } |
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85 #endif // USE_XFIRE |