93 {glShaderSource, }glCompileShader, glGetShaderiv, glGetShaderInfoLog, |
93 {glShaderSource, }glCompileShader, glGetShaderiv, glGetShaderInfoLog, |
94 glCreateProgram, glAttachShader, glBindAttribLocation, glLinkProgram, |
94 glCreateProgram, glAttachShader, glBindAttribLocation, glLinkProgram, |
95 glDeleteShader, glGetProgramiv, glGetProgramInfoLog, glUseProgram, |
95 glDeleteShader, glGetProgramiv, glGetProgramInfoLog, glUseProgram, |
96 glUniform1i, glGetUniformLocation, glEnableVertexAttribArray, |
96 glUniform1i, glGetUniformLocation, glEnableVertexAttribArray, |
97 glGetError, glDeleteProgram, glDeleteBuffers, |
97 glGetError, glDeleteProgram, glDeleteBuffers, |
98 glGenBuffers, glBufferData, glBindBuffer, glewInit, |
98 glGenBuffers, glBufferData, glBindBuffer, |
99 glUniform4f, glDisableVertexAttribArray, glTexEnvi, |
99 glUniform4f, glDisableVertexAttribArray, glTexEnvi, |
100 glLoadMatrixf, glMultMatrixf, glGetFloatv, |
100 glLoadMatrixf, glMultMatrixf, glGetFloatv, |
101 glDrawBuffer, glReadBuffer: procedure; |
101 glDrawBuffer, glReadBuffer: procedure; |
102 |
102 |
103 GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY, |
103 GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY, |
112 GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR, |
112 GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR, |
113 GL_VERSION, GL_VERTEX_ARRAY, GLenum, GL_FRAMEBUFFER_EXT, |
113 GL_VERSION, GL_VERTEX_ARRAY, GLenum, GL_FRAMEBUFFER_EXT, |
114 GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
114 GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
115 GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS, |
115 GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS, |
116 GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
116 GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, |
117 GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, GLEW_OK, |
117 GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, |
118 GL_AUX_BUFFERS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE, GL_ADD, |
118 GL_AUX_BUFFERS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE, GL_ADD, |
119 GL_MODELVIEW_MATRIX, GL_AUX0, GL_BACK: integer; |
119 GL_MODELVIEW_MATRIX, GL_AUX0, GL_BACK: integer; |
120 |
120 |
121 TThreadId : function : integer; |
121 TThreadId : function : integer; |
122 |
122 |