hedgewars/pas2cSystem.pas
changeset 15376 5c0479d0ed5b
parent 15313 70d416a8f63f
equal deleted inserted replaced
15375:dff37ac61dcf 15376:5c0479d0ed5b
    93     {glShaderSource, }glCompileShader, glGetShaderiv, glGetShaderInfoLog,
    93     {glShaderSource, }glCompileShader, glGetShaderiv, glGetShaderInfoLog,
    94     glCreateProgram, glAttachShader, glBindAttribLocation, glLinkProgram,
    94     glCreateProgram, glAttachShader, glBindAttribLocation, glLinkProgram,
    95     glDeleteShader, glGetProgramiv, glGetProgramInfoLog, glUseProgram,
    95     glDeleteShader, glGetProgramiv, glGetProgramInfoLog, glUseProgram,
    96     glUniform1i, glGetUniformLocation, glEnableVertexAttribArray,
    96     glUniform1i, glGetUniformLocation, glEnableVertexAttribArray,
    97     glGetError, glDeleteProgram, glDeleteBuffers,
    97     glGetError, glDeleteProgram, glDeleteBuffers,
    98     glGenBuffers, glBufferData, glBindBuffer, glewInit,
    98     glGenBuffers, glBufferData, glBindBuffer,
    99     glUniform4f, glDisableVertexAttribArray, glTexEnvi,
    99     glUniform4f, glDisableVertexAttribArray, glTexEnvi,
   100     glLoadMatrixf, glMultMatrixf, glGetFloatv,
   100     glLoadMatrixf, glMultMatrixf, glGetFloatv,
   101     glDrawBuffer, glReadBuffer: procedure;
   101     glDrawBuffer, glReadBuffer: procedure;
   102 
   102 
   103     GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY,
   103     GL_BGRA, GL_BLEND, GL_CLAMP_TO_EDGE, GL_COLOR_ARRAY,
   112     GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR,
   112     GL_TEXTURE_WRAP_T, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRUE, GL_VENDOR,
   113     GL_VERSION, GL_VERTEX_ARRAY, GLenum,  GL_FRAMEBUFFER_EXT,
   113     GL_VERSION, GL_VERTEX_ARRAY, GLenum,  GL_FRAMEBUFFER_EXT,
   114     GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
   114     GL_RENDERBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
   115     GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS,
   115     GL_COLOR_ATTACHMENT0_EXT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_COMPILE_STATUS,
   116     GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
   116     GL_INFO_LOG_LENGTH, GL_LINK_STATUS, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER,
   117     GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW, GLEW_OK,
   117     GL_NO_ERROR, GL_ARRAY_BUFFER, GL_STATIC_DRAW,
   118     GL_AUX_BUFFERS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE, GL_ADD,
   118     GL_AUX_BUFFERS, GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE, GL_ADD,
   119     GL_MODELVIEW_MATRIX, GL_AUX0, GL_BACK: integer;
   119     GL_MODELVIEW_MATRIX, GL_AUX0, GL_BACK: integer;
   120 
   120 
   121     TThreadId : function : integer;
   121     TThreadId : function : integer;
   122 
   122