26 sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
26 sidParachute, sidAirAttack, sidMineStrike, sidBlowTorch, |
27 sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
27 sidGirder, sidTeleport, sidSwitch, sidMortar, sidWhip, |
28 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
28 sidKamikaze, sidCake, sidSeduction, sidWatermelon, |
29 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
29 sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, |
30 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
30 sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, |
31 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, sidMolotov); |
31 sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, sidMolotov, sidBirdy); |
32 |
32 |
33 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
33 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
34 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
34 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
35 sidNoEndTurn, sidNotYetAvailable); |
35 sidNoEndTurn, sidNotYetAvailable); |
36 |
36 |