equal
deleted
inserted
replaced
820 Timer: 0; |
820 Timer: 0; |
821 Pos: 0; |
821 Pos: 0; |
822 AmmoType: amNothing; |
822 AmmoType: amNothing; |
823 AttackVoice: sndNone; |
823 AttackVoice: sndNone; |
824 Bounciness: 1000); |
824 Bounciness: 1000); |
825 Slot: 0; |
825 Slot: cHiddenSlotIndex; |
826 TimeAfterTurn: 0; |
826 TimeAfterTurn: 0; |
827 minAngle: 0; |
827 minAngle: 0; |
828 maxAngle: 0; |
828 maxAngle: 0; |
829 isDamaging: false; |
829 isDamaging: false; |
830 SkipTurns: 9999; |
830 SkipTurns: 9999; |
2423 Timer: 15000; |
2423 Timer: 15000; |
2424 Pos: 0; |
2424 Pos: 0; |
2425 AmmoType: amDuck; |
2425 AmmoType: amDuck; |
2426 AttackVoice: sndNone; |
2426 AttackVoice: sndNone; |
2427 Bounciness: 1000); |
2427 Bounciness: 1000); |
2428 Slot: 8; // FIXME: Use slot 0. for some reason, hwengine does not like it |
2428 Slot: 0; |
2429 // when we put it into slot 0. |
|
2430 // Probably related to amNothing being in slot 0, too? |
|
2431 TimeAfterTurn: 3000; |
2429 TimeAfterTurn: 3000; |
2432 minAngle: 0; |
2430 minAngle: 0; |
2433 maxAngle: 0; |
2431 maxAngle: 0; |
2434 isDamaging: true; |
2432 isDamaging: true; |
2435 SkipTurns: 0; |
2433 SkipTurns: 0; |