hedgewars/uConsts.pas
changeset 3382 633046fa040c
parent 3381 f8800c44b3de
child 3383 45a73be4d8c1
equal deleted inserted replaced
3381:f8800c44b3de 3382:633046fa040c
    82             gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
    82             gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
    83             gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
    83             gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
    84             gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
    84             gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
    85             gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
    85             gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
    86             gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, 
    86             gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, 
    87             gtBigExplosion, gtEgg, gtPortal, gtPortalGun, gtPiano);
    87             gtBigExplosion, gtEgg, gtPortal, gtPortalGun, gtPiano, gtGasBomb);
    88 
    88 
    89     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
    89     TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
    90             vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
    90             vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
    91             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
    91             vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
    92             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
    92             vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
   121             amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
   121             amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
   122             amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
   122             amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
   123             amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
   123             amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
   124             amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
   124             amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
   125             amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun,
   125             amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun,
   126             amPiano);
   126             amPiano, amGasBomb);
   127 
   127 
   128     THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall);
   128     THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall);
   129 
   129 
   130     TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
   130     TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
   131             capgrpMessage, capgrpAmmostate);
   131             capgrpMessage, capgrpAmmostate);
  1834             minAngle: 0;
  1834             minAngle: 0;
  1835             maxAngle: 0;
  1835             maxAngle: 0;
  1836             isDamaging: true;
  1836             isDamaging: true;
  1837             SkipTurns: 7;
  1837             SkipTurns: 7;
  1838             PosCount: 1;
  1838             PosCount: 1;
       
  1839             PosSprite: sprWater),
       
  1840             (NameId: sidGasBomb;
       
  1841             NameTex: nil;
       
  1842             Probability: 0;
       
  1843             NumberInCase: 1;
       
  1844             Ammo: (Propz: ammoprop_Timerable or ammoprop_Power or ammoprop_AltUse;
       
  1845                 Count: AMMO_INFINITE;
       
  1846                 InitialCount: AMMO_INFINITE;
       
  1847                 NumPerTurn: 0;
       
  1848                 Timer: 3000;
       
  1849                 Pos: 0;
       
  1850                 AmmoType: amGasBomb;
       
  1851                 AttackVoice: sndCover);
       
  1852             Slot: 1;
       
  1853             TimeAfterTurn: 3000;
       
  1854             minAngle: 0;
       
  1855             maxAngle: 0;
       
  1856             isDamaging: true;
       
  1857             SkipTurns: 0;
       
  1858             PosCount: 1;
  1839             PosSprite: sprWater)
  1859             PosSprite: sprWater)
  1840             );
  1860             );
  1841 
  1861 
  1842 
  1862 
  1843     conversionFormat: TSDL_PixelFormat = (
  1863     conversionFormat: TSDL_PixelFormat = (