609 AddAmmo(cyborgs[1], amShotgun, 100) |
609 AddAmmo(cyborgs[1], amShotgun, 100) |
610 AddAmmo(cyborgs[1], amSwitch, 100) |
610 AddAmmo(cyborgs[1], amSwitch, 100) |
611 end |
611 end |
612 |
612 |
613 function AddHogs() |
613 function AddHogs() |
614 AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") |
614 AddTeam(loc("Natives"), 0x4980C1, "Bone", "Island", "HillBilly", "cm_birdy") |
615 for i = 1, 7 do |
615 for i = 1, 7 do |
616 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
616 natives[i] = AddHog(nativeNames[i], 0, 200, nativeHats[i]) |
617 gearDead[natives[i]] = false |
617 gearDead[natives[i]] = false |
618 end |
618 end |
619 |
619 |
620 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary") |
620 AddTeam(loc("011101001"), 0xFF0204, "ring", "UFO", "Robot", "cm_binary") |
621 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
621 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
622 gearDead[cyborg] = false |
622 gearDead[cyborg] = false |
623 |
623 |
624 AddTeam(loc("011101000"), 14483455, "ring", "UFO", "Robot", "cm_binary") |
624 AddTeam(loc("011101000"), 0xFFFF01, "ring", "UFO", "Robot", "cm_binary") |
625 for i = 1, 4 do |
625 for i = 1, 4 do |
626 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
626 cyborgs[i] = AddHog(cyborgNames[i], 2, 100, "cyborg2") |
627 gearDead[cyborgs[i]] = false |
627 gearDead[cyborgs[i]] = false |
628 SetEffect(cyborgs[i], heArtillery, 1) |
628 SetEffect(cyborgs[i], heArtillery, 1) |
629 end |
629 end |