equal
deleted
inserted
replaced
187 elseif score == 2 then |
187 elseif score == 2 then |
188 spawnTarget(1730,1040) |
188 spawnTarget(1730,1040) |
189 elseif score == 3 then |
189 elseif score == 3 then |
190 spawnTarget(2080,780) |
190 spawnTarget(2080,780) |
191 elseif score == 4 then |
191 elseif score == 4 then |
|
192 AddCaption(loc("Good so far!") .. " " .. loc("Keep it up!")); |
192 blowUp(1730,1226) |
193 blowUp(1730,1226) |
193 blowUp(1440,1595) |
194 blowUp(1440,1595) |
194 blowUp(1527,1575) |
195 blowUp(1527,1575) |
195 blowUp(1614,1595) |
196 blowUp(1614,1595) |
196 blowUp(1420,1675) |
197 blowUp(1420,1675) |
211 elseif score == 9 then |
212 elseif score == 9 then |
212 spawnTarget(3040,1160) |
213 spawnTarget(3040,1160) |
213 elseif score == 10 then |
214 elseif score == 10 then |
214 spawnTarget(2930,1500) |
215 spawnTarget(2930,1500) |
215 elseif score == 11 then |
216 elseif score == 11 then |
|
217 AddCaption(loc("This one's tricky.")); |
216 spawnTarget(700,720) |
218 spawnTarget(700,720) |
217 elseif score == 12 then |
219 elseif score == 12 then |
|
220 AddCaption(loc("Well done.")); |
218 blowUp(914,1222) |
221 blowUp(914,1222) |
219 blowUp(1050,1222) |
222 blowUp(1050,1222) |
220 blowUp(1160,1008) |
223 blowUp(1160,1008) |
221 blowUp(1160,1093) |
224 blowUp(1160,1093) |
222 blowUp(1160,1188) |
225 blowUp(1160,1188) |
237 elseif score == 16 then |
240 elseif score == 16 then |
238 spawnTarget(300,10) |
241 spawnTarget(300,10) |
239 elseif score == 17 then |
242 elseif score == 17 then |
240 spawnTarget(2080,820) |
243 spawnTarget(2080,820) |
241 elseif score == 18 then |
244 elseif score == 18 then |
|
245 AddCaption(loc("Demolition is fun!")); |
242 blowUp(2110,920) |
246 blowUp(2110,920) |
243 blowUp(2210,920) |
247 blowUp(2210,920) |
244 blowUp(2200,305) |
248 blowUp(2200,305) |
245 blowUp(2300,305) |
249 blowUp(2300,305) |
246 blowUp(2300,400) |
250 blowUp(2300,400) |
258 elseif score == 20 then |
262 elseif score == 20 then |
259 spawnTarget(2738,190) |
263 spawnTarget(2738,190) |
260 elseif score == 21 then |
264 elseif score == 21 then |
261 spawnTarget(2590,-100) |
265 spawnTarget(2590,-100) |
262 elseif score == 22 then |
266 elseif score == 22 then |
|
267 AddCaption(loc("Will this ever end?")); |
263 blowUp(2790,305) |
268 blowUp(2790,305) |
264 blowUp(2930,305) |
269 blowUp(2930,305) |
265 blowUp(3060,305) |
270 blowUp(3060,305) |
266 blowUp(3190,305) |
271 blowUp(3190,305) |
267 blowUp(3310,305) |
272 blowUp(3310,305) |
269 blowUp(2805,370) |
274 blowUp(2805,370) |
270 blowUp(2805,500) |
275 blowUp(2805,500) |
271 blowUp(2805,630) |
276 blowUp(2805,630) |
272 blowUp(2805,760) |
277 blowUp(2805,760) |
273 blowUp(2805,890) |
278 blowUp(2805,890) |
274 blowUp(2700,890) |
|
275 blowUp(3258,370) |
279 blowUp(3258,370) |
276 blowUp(3258,475) |
280 blowUp(3258,475) |
277 blowUp(3264,575) |
281 blowUp(3264,575) |
278 spawnTarget(3230,240) |
282 spawnTarget(3230,240) |
279 elseif score == 23 then |
283 elseif score == 23 then |
289 elseif score == 28 then |
293 elseif score == 28 then |
290 spawnTarget(3780,300) |
294 spawnTarget(3780,300) |
291 elseif score == 29 then |
295 elseif score == 29 then |
292 spawnTarget(3670,0) |
296 spawnTarget(3670,0) |
293 elseif score == 30 then |
297 elseif score == 30 then |
|
298 AddCaption(loc("Last Target!")); |
294 spawnTarget(3480,1200) |
299 spawnTarget(3480,1200) |
295 end |
300 end |
296 else |
301 else |
297 if not game_lost then |
302 if not game_lost then |
298 -- Otherwise show that the goal was accomplished |
303 -- Otherwise show that the goal was accomplished |