equal
deleted
inserted
replaced
183 amExtraDamage: cDamageModifier:= _1_5; |
183 amExtraDamage: cDamageModifier:= _1_5; |
184 //this flag unfortunately gets cleared too often for true invulnerability, although it seemed like the natural choice |
184 //this flag unfortunately gets cleared too often for true invulnerability, although it seemed like the natural choice |
185 //amInvulnerable: State:= State or gstNoDamage; |
185 //amInvulnerable: State:= State or gstNoDamage; |
186 amInvulnerable: Invulnerable:= true; |
186 amInvulnerable: Invulnerable:= true; |
187 amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000; |
187 amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000; |
|
188 amLaserSight: cLaserSighting:= true; |
188 end; |
189 end; |
189 |
190 |
190 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
191 uStats.AmmoUsed(Ammo^[CurSlot, CurAmmo].AmmoType); |
191 |
192 |
192 Power:= 0; |
193 Power:= 0; |