110 HealthCaseAmount = 50 |
110 HealthCaseAmount = 50 |
111 Map = "fruit01_map" |
111 Map = "fruit01_map" |
112 Theme = "Fruit" |
112 Theme = "Fruit" |
113 |
113 |
114 -- Hog Solo |
114 -- Hog Solo |
115 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") |
115 AddTeam(teamA.name, teamA.color, "Simple", "Island", "HillBilly", "hedgewars") |
116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 HogTurnLeft(hero.gear, true) |
118 HogTurnLeft(hero.gear, true) |
119 -- Captain Lime |
119 -- Captain Lime |
120 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
120 AddTeam(teamD.name, teamD.color, "Cherry", "Island", "HillBilly", "congo-brazzaville") |
121 green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer") |
121 green1.gear = AddHog(green1.name, 0, 200, "war_desertofficer") |
122 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
122 AnimSetGearPosition(green1.gear, green1.x, green1.y) |
123 -- Green Bananas |
123 -- Green Bananas |
124 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
124 AddTeam(teamB.name, teamB.color, "Cherry", "Island", "HillBilly", "congo-brazzaville") |
125 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
125 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
126 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
126 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
127 HogTurnLeft(green2.gear, true) |
127 HogTurnLeft(green2.gear, true) |
128 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
128 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
129 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
129 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
133 HogTurnLeft(green4.gear, true) |
133 HogTurnLeft(green4.gear, true) |
134 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
134 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
135 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
135 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
136 HogTurnLeft(green5.gear, true) |
136 HogTurnLeft(green5.gear, true) |
137 -- Yellow Watermelons |
137 -- Yellow Watermelons |
138 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_mog") |
138 AddTeam(teamC.name, teamC.color, "Flower", "Island", "HillBilly", "cm_mog") |
139 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
139 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
140 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
140 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
141 -- the rest of the Yellow Watermelons |
141 -- the rest of the Yellow Watermelons |
142 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
142 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
143 for i=1,7 do |
143 for i=1,7 do |