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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 (* |
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20 * This file contains the step handlers for visual gears. |
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21 * |
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22 * Since the effects of visual gears do not affect the course of the game, |
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23 * no "synchronization" between players is required. |
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24 * => The usage of safe functions or data types (e.g. GetRandom() or hwFloat) |
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25 * is usually not necessary and therefore undesirable. |
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26 *) |
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27 |
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28 {$INCLUDE "options.inc"} |
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29 |
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30 unit uVisualGearsHandlers; |
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31 |
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32 interface |
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33 uses uTypes; |
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34 |
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35 var doStepHandlers: array[TVisualGearType] of TVGearStepProcedure; |
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36 |
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37 procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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38 procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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39 procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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40 procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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41 procedure doStepNote(Gear: PVisualGear; Steps: Longword); |
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42 procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword); |
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43 procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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44 procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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45 procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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46 procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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47 procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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48 procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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49 procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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50 procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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51 procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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52 procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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53 procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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54 procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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55 procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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56 procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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57 procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
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58 procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
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59 procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
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60 procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
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61 procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
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62 procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
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63 procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
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64 procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
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65 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
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66 procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
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67 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
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68 procedure doStepChunk(Gear: PVisualGear; Steps: Longword); |
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69 procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword); |
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70 procedure doStepCircle(Gear: PVisualGear; Steps: Longword); |
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71 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword); |
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72 procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword); |
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73 |
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74 procedure initModule; |
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75 |
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76 implementation |
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77 uses uVariables, Math, uConsts, uVisualGearsList, uFloat, uSound, uRenderUtils, uWorld; |
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78 |
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79 procedure doStepFlake(Gear: PVisualGear; Steps: Longword); |
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80 var sign: real; |
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81 moved: boolean; |
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82 begin |
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83 if vobCount = 0 then exit; |
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84 |
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85 sign:= 1; |
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86 with Gear^ do |
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87 begin |
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88 inc(FrameTicks, Steps); |
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89 if not SuddenDeathDmg and (FrameTicks > vobFrameTicks) then |
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90 begin |
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91 dec(FrameTicks, vobFrameTicks); |
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92 inc(Frame); |
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93 if Frame = vobFramesCount then |
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94 Frame:= 0 |
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95 end |
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96 else if SuddenDeathDmg and (FrameTicks > vobSDFrameTicks) then |
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97 begin |
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98 dec(FrameTicks, vobSDFrameTicks); |
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99 inc(Frame); |
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100 if Frame = vobSDFramesCount then |
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101 Frame:= 0 |
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102 end; |
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103 X:= X + (cWindSpeedf * 400 + dX + tdX) * Steps * Gear^.Scale; |
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104 if SuddenDeathDmg then |
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105 Y:= Y + (dY + tdY + cGravityf * vobSDFallSpeed) * Steps * Gear^.Scale |
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106 else |
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107 Y:= Y + (dY + tdY + cGravityf * vobFallSpeed) * Steps * Gear^.Scale; |
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108 Angle:= Angle + dAngle * Steps; |
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109 if Angle > 360 then |
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110 Angle:= Angle - 360 |
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111 else |
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112 if Angle < - 360 then |
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113 Angle:= Angle + 360; |
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114 |
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115 |
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116 if (round(X) >= cLeftScreenBorder) |
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117 and (round(X) <= cRightScreenBorder) |
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118 and (round(Y) - 75 <= LAND_HEIGHT) |
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119 and (Timer > 0) and (Timer-Steps > 0) then |
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120 begin |
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121 if tdX > 0 then |
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122 sign := 1 |
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123 else |
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124 sign:= -1; |
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125 tdX:= tdX - 0.005*Steps*sign; |
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126 if ((sign < 0) and (tdX > 0)) or ((sign > 0) and (tdX < 0)) then |
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127 tdX:= 0; |
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128 if tdX > 0 then |
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129 sign := 1 |
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130 else |
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131 sign:= -1; |
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132 tdY:= tdY - 0.005*Steps*sign; |
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133 if ((sign < 0) and (tdY > 0)) or ((sign > 0) and (tdY < 0)) then |
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134 tdY:= 0; |
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135 dec(Timer, Steps) |
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136 end |
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137 else |
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138 begin |
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139 moved:= false; |
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140 if round(X) < cLeftScreenBorder then |
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141 begin |
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142 X:= X + cScreenSpace; |
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143 moved:= true |
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144 end |
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145 else |
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146 if round(X) > cRightScreenBorder then |
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147 begin |
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148 X:= X - cScreenSpace; |
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149 moved:= true |
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150 end; |
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151 // if round(Y) < (LAND_HEIGHT - 1024 - 75) then Y:= Y + 25.0; // For if flag is set for flakes rising upwards? |
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152 if (Gear^.Layer = 2) and (round(Y) - 225 > LAND_HEIGHT) then |
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153 begin |
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154 X:= cLeftScreenBorder + random(cScreenSpace); |
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155 Y:= Y - (1024 + 250 + random(50)); // TODO - configure in theme (jellies for example could use limited range) |
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156 moved:= true |
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157 end |
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158 else if (Gear^.Layer <> 2) and (round(Y) + 50 > LAND_HEIGHT) then |
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159 begin |
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160 X:= cLeftScreenBorder + random(cScreenSpace); |
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161 Y:= Y - (1024 + random(25)); |
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162 moved:= true |
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163 end; |
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164 if moved then |
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165 begin |
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166 Angle:= random(360); |
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167 dx:= 0.0000038654705 * random(10000); |
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168 dy:= 0.000003506096 * random(7000); |
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169 if random(2) = 0 then dx := -dx |
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170 end; |
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171 Timer:= 0; |
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172 tdX:= 0; |
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173 tdY:= 0 |
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174 end; |
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175 end; |
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176 |
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177 end; |
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178 |
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179 //////////////////////////////////////////////////////////////////////////////// |
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180 procedure doStepBeeTrace(Gear: PVisualGear; Steps: Longword); |
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181 begin |
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182 if Gear^.FrameTicks > Steps then |
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183 dec(Gear^.FrameTicks, Steps) |
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184 else |
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185 DeleteVisualGear(Gear); |
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186 end; |
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187 |
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188 //////////////////////////////////////////////////////////////////////////////// |
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189 procedure doStepCloud(Gear: PVisualGear; Steps: Longword); |
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190 var s: Longword; |
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191 t: real; |
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192 begin |
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193 Gear^.X:= Gear^.X + (cWindSpeedf * 750 * Gear^.dX * Gear^.Scale) * Steps; |
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194 |
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195 // up-and-down-bounce magic |
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196 s := (GameTicks + Gear^.Timer) mod 4096; |
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197 t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048)); |
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198 if (s < 2048) then t := -t; |
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199 |
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200 Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t; |
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201 |
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202 if round(Gear^.X) < cLeftScreenBorder then |
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203 Gear^.X:= Gear^.X + cScreenSpace |
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204 else |
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205 if round(Gear^.X) > cRightScreenBorder then |
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206 Gear^.X:= Gear^.X - cScreenSpace |
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207 end; |
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208 |
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209 //////////////////////////////////////////////////////////////////////////////// |
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210 procedure doStepExpl(Gear: PVisualGear; Steps: Longword); |
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211 var s: LongInt; |
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212 begin |
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213 s:= min(Steps, cExplFrameTicks); |
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214 |
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215 Gear^.X:= Gear^.X + Gear^.dX * s; |
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216 Gear^.Y:= Gear^.Y + Gear^.dY * s; |
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217 //Gear^.dY:= Gear^.dY + cGravityf; |
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218 |
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219 if Gear^.FrameTicks <= Steps then |
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220 if Gear^.Frame = 0 then |
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221 DeleteVisualGear(Gear) |
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222 else |
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223 begin |
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224 dec(Gear^.Frame); |
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225 Gear^.FrameTicks:= cExplFrameTicks |
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226 end |
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227 else dec(Gear^.FrameTicks, Steps) |
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228 end; |
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229 |
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230 //////////////////////////////////////////////////////////////////////////////// |
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231 procedure doStepNote(Gear: PVisualGear; Steps: Longword); |
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232 begin |
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233 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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234 |
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235 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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236 Gear^.dY:= Gear^.dY + cGravityf * Steps / 2; |
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237 |
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238 Gear^.Angle:= Gear^.Angle + (Gear^.Frame + 1) * Steps / 10; |
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239 while Gear^.Angle > cMaxAngle do |
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240 Gear^.Angle:= Gear^.Angle - cMaxAngle; |
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241 |
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242 if Gear^.FrameTicks <= Steps then |
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243 DeleteVisualGear(Gear) |
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244 else |
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245 dec(Gear^.FrameTicks, Steps) |
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246 end; |
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247 |
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248 //////////////////////////////////////////////////////////////////////////////// |
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249 procedure doStepLineTrail(Gear: PVisualGear; Steps: Longword); |
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250 begin |
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251 Steps := Steps; |
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252 if Gear^.Timer <= Steps then |
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253 DeleteVisualGear(Gear) |
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254 else |
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255 dec(Gear^.Timer, Steps) |
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256 end; |
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257 |
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258 //////////////////////////////////////////////////////////////////////////////// |
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259 procedure doStepEgg(Gear: PVisualGear; Steps: Longword); |
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260 begin |
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261 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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262 |
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263 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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264 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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265 |
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266 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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267 |
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268 if Gear^.FrameTicks <= Steps then |
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269 begin |
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270 DeleteVisualGear(Gear); |
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271 exit |
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272 end |
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273 else |
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274 dec(Gear^.FrameTicks, Steps); |
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275 |
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276 if Gear^.FrameTicks < $FF then |
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277 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Gear^.FrameTicks |
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278 end; |
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279 |
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280 //////////////////////////////////////////////////////////////////////////////// |
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281 procedure doStepFire(Gear: PVisualGear; Steps: Longword); |
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282 var vgt: PVisualGear; |
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283 begin |
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284 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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285 |
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286 Gear^.Y:= Gear^.Y + Gear^.dY * Steps;// + cGravityf * (Steps * Steps); |
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287 if (Gear^.State and gstTmpFlag) = 0 then |
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288 begin |
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289 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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290 if ((GameTicks mod 200) < Steps + 1) then |
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291 begin |
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292 vgt:= AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtFire); |
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293 if vgt <> nil then |
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294 begin |
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295 vgt^.dx:= 0; |
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296 vgt^.dy:= 0; |
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297 vgt^.State:= gstTmpFlag; |
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298 end; |
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299 end |
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300 end |
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301 else |
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302 inc(Steps, Steps); |
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303 |
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304 if Gear^.FrameTicks <= Steps then |
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305 DeleteVisualGear(Gear) |
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306 else |
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307 dec(Gear^.FrameTicks, Steps) |
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308 end; |
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309 |
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310 //////////////////////////////////////////////////////////////////////////////// |
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311 procedure doStepShell(Gear: PVisualGear; Steps: Longword); |
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312 begin |
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313 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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314 |
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315 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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316 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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317 |
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318 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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319 |
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320 if Gear^.FrameTicks <= Steps then |
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321 DeleteVisualGear(Gear) |
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322 else |
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323 dec(Gear^.FrameTicks, Steps) |
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324 end; |
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325 |
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326 procedure doStepSmallDamage(Gear: PVisualGear; Steps: Longword); |
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327 begin |
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328 Gear^.Y:= Gear^.Y - 0.02 * Steps; |
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329 |
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330 if Gear^.FrameTicks <= Steps then |
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331 DeleteVisualGear(Gear) |
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332 else |
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333 dec(Gear^.FrameTicks, Steps) |
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334 end; |
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335 |
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336 //////////////////////////////////////////////////////////////////////////////// |
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337 procedure doStepBubble(Gear: PVisualGear; Steps: Longword); |
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338 begin |
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339 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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340 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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341 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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342 Gear^.dX := Gear^.dX / (1.001 * Steps); |
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343 Gear^.dY := Gear^.dY / (1.001 * Steps); |
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344 |
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345 if (Gear^.FrameTicks <= Steps) or (round(Gear^.Y) < cWaterLine) then |
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346 DeleteVisualGear(Gear) |
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347 else |
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348 dec(Gear^.FrameTicks, Steps) |
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349 end; |
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350 |
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351 //////////////////////////////////////////////////////////////////////////////// |
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352 procedure doStepSteam(Gear: PVisualGear; Steps: Longword); |
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353 begin |
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354 Gear^.X:= Gear^.X + (cWindSpeedf * 100 + Gear^.dX) * Steps; |
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355 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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356 |
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357 if Gear^.FrameTicks <= Steps then |
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358 if Gear^.Frame = 0 then |
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359 DeleteVisualGear(Gear) |
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360 else |
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361 begin |
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362 if Random(2) = 0 then |
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363 dec(Gear^.Frame); |
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364 Gear^.FrameTicks:= cExplFrameTicks |
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365 end |
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366 else dec(Gear^.FrameTicks, Steps) |
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367 end; |
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368 |
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369 //////////////////////////////////////////////////////////////////////////////// |
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370 procedure doStepAmmo(Gear: PVisualGear; Steps: Longword); |
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371 begin |
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372 Gear^.Y:= Gear^.Y - cDrownSpeedf * Steps; |
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373 |
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374 Gear^.scale:= Gear^.scale + 0.0025 * Steps; |
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375 Gear^.alpha:= Gear^.alpha - 0.0015 * Steps; |
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376 |
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377 if Gear^.alpha < 0 then |
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378 DeleteVisualGear(Gear) |
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379 end; |
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380 |
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381 //////////////////////////////////////////////////////////////////////////////// |
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382 procedure doStepSmoke(Gear: PVisualGear; Steps: Longword); |
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383 begin |
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384 Gear^.X:= Gear^.X + (cWindSpeedf + Gear^.dX) * Steps; |
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385 Gear^.Y:= Gear^.Y - (cDrownSpeedf + Gear^.dY) * Steps; |
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386 |
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387 Gear^.dX := Gear^.dX + (cWindSpeedf * 0.3 * Steps); |
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388 //Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.995); |
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389 |
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390 if Gear^.FrameTicks <= Steps then |
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391 if Gear^.Frame = 0 then |
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392 DeleteVisualGear(Gear) |
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393 else |
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394 begin |
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395 if Random(2) = 0 then |
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396 dec(Gear^.Frame); |
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397 Gear^.FrameTicks:= cExplFrameTicks |
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398 end |
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399 else dec(Gear^.FrameTicks, Steps) |
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400 end; |
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401 |
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402 //////////////////////////////////////////////////////////////////////////////// |
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403 procedure doStepDust(Gear: PVisualGear; Steps: Longword); |
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404 begin |
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405 Gear^.X:= Gear^.X + (cWindSpeedf + (cWindSpeedf * 0.03 * Steps) + Gear^.dX) * Steps; |
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406 Gear^.Y:= Gear^.Y - (Gear^.dY) * Steps; |
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407 |
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408 Gear^.dX := Gear^.dX - (Gear^.dX * 0.005 * Steps); |
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409 Gear^.dY := Gear^.dY - (cDrownSpeedf * 0.001 * Steps); |
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410 |
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411 if Gear^.FrameTicks <= Steps then |
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412 if Gear^.Frame = 0 then |
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413 DeleteVisualGear(Gear) |
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414 else |
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415 begin |
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416 dec(Gear^.Frame); |
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417 Gear^.FrameTicks:= cExplFrameTicks |
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418 end |
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419 else dec(Gear^.FrameTicks, Steps) |
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420 end; |
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421 |
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422 //////////////////////////////////////////////////////////////////////////////// |
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423 procedure doStepSplash(Gear: PVisualGear; Steps: Longword); |
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424 begin |
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425 if Gear^.FrameTicks <= Steps then |
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426 DeleteVisualGear(Gear) |
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427 else |
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428 dec(Gear^.FrameTicks, Steps); |
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429 end; |
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430 |
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431 //////////////////////////////////////////////////////////////////////////////// |
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432 procedure doStepDroplet(Gear: PVisualGear; Steps: Longword); |
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433 begin |
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434 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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435 |
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436 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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437 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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438 |
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439 if round(Gear^.Y) > cWaterLine then |
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440 begin |
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441 DeleteVisualGear(Gear); |
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442 PlaySound(TSound(ord(sndDroplet1) + Random(3))); |
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443 end; |
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444 end; |
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445 |
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446 //////////////////////////////////////////////////////////////////////////////// |
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447 procedure doStepSmokeRing(Gear: PVisualGear; Steps: Longword); |
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448 begin |
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449 inc(Gear^.Timer, Steps); |
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450 if Gear^.Timer >= Gear^.FrameTicks then |
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451 DeleteVisualGear(Gear) |
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452 else |
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453 begin |
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454 Gear^.scale := 1.25 * (-power(2, -10 * Int(Gear^.Timer)/Gear^.FrameTicks) + 1) + 0.4; |
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455 Gear^.alpha := 1 - power(Gear^.Timer / 350, 4); |
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456 if Gear^.alpha < 0 then |
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457 Gear^.alpha:= 0; |
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458 end; |
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459 end; |
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460 |
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461 //////////////////////////////////////////////////////////////////////////////// |
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462 procedure doStepFeather(Gear: PVisualGear; Steps: Longword); |
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463 begin |
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464 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
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465 |
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466 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
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467 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
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468 |
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469 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
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470 |
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471 if Gear^.FrameTicks <= Steps then |
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472 DeleteVisualGear(Gear) |
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473 else |
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474 dec(Gear^.FrameTicks, Steps) |
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475 end; |
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476 |
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477 //////////////////////////////////////////////////////////////////////////////// |
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478 const cSorterWorkTime = 640; |
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479 var thexchar: array[0..cMaxTeams] of |
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480 record |
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481 dy, ny, dw: LongInt; |
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482 team: PTeam; |
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483 SortFactor: QWord; |
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484 end; |
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485 currsorter: PVisualGear = nil; |
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486 |
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487 procedure doStepTeamHealthSorterWork(Gear: PVisualGear; Steps: Longword); |
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488 var i, t: LongInt; |
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489 begin |
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490 for t:= 1 to min(Steps, Gear^.Timer) do |
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491 begin |
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492 dec(Gear^.Timer); |
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493 if (Gear^.Timer and 15) = 0 then |
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494 for i:= 0 to Pred(TeamsCount) do |
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495 with thexchar[i] do |
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496 begin |
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497 {$WARNINGS OFF} |
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498 team^.DrawHealthY:= ny + dy * LongInt(Gear^.Timer) div cSorterWorkTime; |
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499 team^.TeamHealthBarWidth:= team^.NewTeamHealthBarWidth + dw * LongInt(Gear^.Timer) div cSorterWorkTime; |
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500 {$WARNINGS ON} |
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501 end; |
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502 end; |
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503 |
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504 if (Gear^.Timer = 0) or (currsorter <> Gear) then |
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505 begin |
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506 if currsorter = Gear then |
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507 currsorter:= nil; |
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508 DeleteVisualGear(Gear); |
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509 exit |
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510 end |
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511 end; |
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512 |
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513 procedure doStepTeamHealthSorter(Gear: PVisualGear; Steps: Longword); |
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514 var i: Longword; |
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515 b: boolean; |
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516 t: LongInt; |
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517 begin |
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518 Steps:= Steps; // avoid compiler hint |
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519 |
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520 for t:= 0 to Pred(TeamsCount) do |
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521 with thexchar[t] do |
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522 begin |
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523 team:= TeamsArray[t]; |
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524 dy:= team^.DrawHealthY; |
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525 dw:= team^.TeamHealthBarWidth - team^.NewTeamHealthBarWidth; |
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526 if team^.TeamHealth > 0 then |
|
527 begin |
|
528 SortFactor:= team^.Clan^.ClanHealth; |
|
529 SortFactor:= (SortFactor shl 3) + team^.Clan^.ClanIndex; |
|
530 SortFactor:= (SortFactor shl 30) + team^.TeamHealth; |
|
531 end |
|
532 else |
|
533 SortFactor:= 0; |
|
534 end; |
|
535 |
|
536 if TeamsCount > 1 then |
|
537 repeat |
|
538 b:= true; |
|
539 for t:= 0 to TeamsCount - 2 do |
|
540 if (thexchar[t].SortFactor > thexchar[Succ(t)].SortFactor) then |
|
541 begin |
|
542 thexchar[cMaxTeams]:= thexchar[t]; |
|
543 thexchar[t]:= thexchar[Succ(t)]; |
|
544 thexchar[Succ(t)]:= thexchar[cMaxTeams]; |
|
545 b:= false |
|
546 end |
|
547 until b; |
|
548 |
|
549 t:= - 4; |
|
550 for i:= 0 to Pred(TeamsCount) do |
|
551 with thexchar[i] do |
|
552 if team^.TeamHealth > 0 then |
|
553 begin |
|
554 dec(t, team^.HealthTex^.h + 2); |
|
555 ny:= t; |
|
556 dy:= dy - ny |
|
557 end; |
|
558 |
|
559 Gear^.Timer:= cSorterWorkTime; |
|
560 Gear^.doStep:= @doStepTeamHealthSorterWork; |
|
561 currsorter:= Gear; |
|
562 //doStepTeamHealthSorterWork(Gear, Steps) |
|
563 end; |
|
564 |
|
565 //////////////////////////////////////////////////////////////////////////////// |
|
566 procedure doStepSpeechBubbleWork(Gear: PVisualGear; Steps: Longword); |
|
567 begin |
|
568 if Gear^.Timer > Steps then dec(Gear^.Timer, Steps) else Gear^.Timer:= 0; |
|
569 |
|
570 if (Gear^.Hedgehog^.Gear <> nil) then |
|
571 begin |
|
572 Gear^.X:= hwFloat2Float(Gear^.Hedgehog^.Gear^.X) + (Gear^.Tex^.w div 2 - Gear^.FrameTicks); |
|
573 Gear^.Y:= hwFloat2Float(Gear^.Hedgehog^.Gear^.Y) - (16 + Gear^.Tex^.h); |
|
574 end; |
|
575 |
|
576 if Gear^.Timer = 0 then |
|
577 begin |
|
578 if Gear^.Hedgehog^.SpeechGear = Gear then |
|
579 Gear^.Hedgehog^.SpeechGear:= nil; |
|
580 DeleteVisualGear(Gear) |
|
581 end; |
|
582 end; |
|
583 |
|
584 procedure doStepSpeechBubble(Gear: PVisualGear; Steps: Longword); |
|
585 begin |
|
586 Steps:= Steps; // avoid compiler hint |
|
587 |
|
588 with Gear^.Hedgehog^ do |
|
589 if SpeechGear <> nil then |
|
590 SpeechGear^.Timer:= 0; |
|
591 |
|
592 Gear^.Hedgehog^.SpeechGear:= Gear; |
|
593 |
|
594 Gear^.Timer:= max(LongInt(Length(Gear^.Text)) * 150, 3000); |
|
595 |
|
596 Gear^.Tex:= RenderSpeechBubbleTex(Gear^.Text, Gear^.FrameTicks, fnt16); |
|
597 |
|
598 case Gear^.FrameTicks of |
|
599 1: Gear^.FrameTicks:= SpritesData[sprSpeechTail].Width-28; |
|
600 2: Gear^.FrameTicks:= SpritesData[sprThoughtTail].Width-20; |
|
601 3: Gear^.FrameTicks:= SpritesData[sprShoutTail].Width-10; |
|
602 end; |
|
603 |
|
604 Gear^.doStep:= @doStepSpeechBubbleWork; |
|
605 |
|
606 Gear^.Y:= Gear^.Y - Gear^.Tex^.h |
|
607 end; |
|
608 |
|
609 //////////////////////////////////////////////////////////////////////////////// |
|
610 procedure doStepHealthTagWork(Gear: PVisualGear; Steps: Longword); |
|
611 begin |
|
612 if Steps > Gear^.Timer then |
|
613 DeleteVisualGear(Gear) |
|
614 else |
|
615 begin |
|
616 dec(Gear^.Timer, Steps); |
|
617 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
618 Gear^.X:= Gear^.X + Gear^.dX * Steps |
|
619 end; |
|
620 end; |
|
621 |
|
622 procedure doStepHealthTagWorkUnderWater(Gear: PVisualGear; Steps: Longword); |
|
623 begin |
|
624 if round(Gear^.Y) - 10 < cWaterLine then |
|
625 DeleteVisualGear(Gear) |
|
626 else |
|
627 Gear^.Y:= Gear^.Y - 0.08 * Steps; |
|
628 |
|
629 end; |
|
630 |
|
631 procedure doStepHealthTag(Gear: PVisualGear; Steps: Longword); |
|
632 var s: shortstring; |
|
633 begin |
|
634 s:= ''; |
|
635 |
|
636 str(Gear^.State, s); |
|
637 if Gear^.Hedgehog <> nil then |
|
638 Gear^.Tex:= RenderStringTex(s, Gear^.Hedgehog^.Team^.Clan^.Color, fnt16) |
|
639 else |
|
640 Gear^.Tex:= RenderStringTex(s, cWhiteColor, fnt16); |
|
641 |
|
642 Gear^.doStep:= @doStepHealthTagWork; |
|
643 |
|
644 if (round(Gear^.Y) > cWaterLine) and (Gear^.Frame = 0) then |
|
645 Gear^.doStep:= @doStepHealthTagWorkUnderWater; |
|
646 |
|
647 Gear^.Y:= Gear^.Y - Gear^.Tex^.h; |
|
648 |
|
649 if Steps > 1 then |
|
650 Gear^.doStep(Gear, Steps-1); |
|
651 end; |
|
652 |
|
653 //////////////////////////////////////////////////////////////////////////////// |
|
654 procedure doStepSmokeTrace(Gear: PVisualGear; Steps: Longword); |
|
655 begin |
|
656 inc(Gear^.Timer, Steps ); |
|
657 if Gear^.Timer > 64 then |
|
658 begin |
|
659 if Gear^.State = 0 then |
|
660 begin |
|
661 DeleteVisualGear(Gear); |
|
662 exit; |
|
663 end; |
|
664 dec(Gear^.State, Gear^.Timer div 65); |
|
665 Gear^.Timer:= Gear^.Timer mod 65; |
|
666 end; |
|
667 Gear^.dX:= Gear^.dX + cWindSpeedf * Steps; |
|
668 Gear^.X:= Gear^.X + Gear^.dX; |
|
669 end; |
|
670 |
|
671 //////////////////////////////////////////////////////////////////////////////// |
|
672 procedure doStepExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
673 begin |
|
674 inc(Gear^.Timer, Steps); |
|
675 if Gear^.Timer > 75 then |
|
676 begin |
|
677 inc(Gear^.State, Gear^.Timer div 76); |
|
678 Gear^.Timer:= Gear^.Timer mod 76; |
|
679 if Gear^.State > 5 then |
|
680 DeleteVisualGear(Gear); |
|
681 end; |
|
682 end; |
|
683 |
|
684 procedure doStepExplosion(Gear: PVisualGear; Steps: Longword); |
|
685 var i: LongWord; |
|
686 gX,gY: LongInt; |
|
687 vg: PVisualGear; |
|
688 begin |
|
689 gX:= round(Gear^.X); |
|
690 gY:= round(Gear^.Y); |
|
691 for i:= 0 to 31 do |
|
692 begin |
|
693 vg:= AddVisualGear(gX, gY, vgtFire); |
|
694 if vg <> nil then |
|
695 begin |
|
696 vg^.State:= gstTmpFlag; |
|
697 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
698 end |
|
699 end; |
|
700 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart); |
|
701 for i:= 0 to 8 do AddVisualGear(gX, gY, vgtExplPart2); |
|
702 Gear^.doStep:= @doStepExplosionWork; |
|
703 if Steps > 1 then |
|
704 Gear^.doStep(Gear, Steps-1); |
|
705 end; |
|
706 |
|
707 |
|
708 //////////////////////////////////////////////////////////////////////////////// |
|
709 procedure doStepBigExplosionWork(Gear: PVisualGear; Steps: Longword); |
|
710 var maxMovement: LongInt; |
|
711 begin |
|
712 |
|
713 inc(Gear^.Timer, Steps); |
|
714 if (Gear^.Timer and 5) = 0 then |
|
715 begin |
|
716 maxMovement := max(1, 13 - ((Gear^.Timer * 15) div 250)); |
|
717 ShakeCamera(maxMovement); |
|
718 end; |
|
719 |
|
720 if Gear^.Timer > 250 then |
|
721 DeleteVisualGear(Gear); |
|
722 end; |
|
723 |
|
724 procedure doStepBigExplosion(Gear: PVisualGear; Steps: Longword); |
|
725 var i: LongWord; |
|
726 gX,gY: LongInt; |
|
727 vg: PVisualGear; |
|
728 begin |
|
729 //ScreenFade:= sfFromWhite; |
|
730 //ScreenFadeValue:= round(60 * zoom * zoom); |
|
731 //ScreenFadeSpeed:= 5; |
|
732 gX:= round(Gear^.X); |
|
733 gY:= round(Gear^.Y); |
|
734 AddVisualGear(gX, gY, vgtSmokeRing); |
|
735 for i:= 0 to 46 do |
|
736 begin |
|
737 vg:= AddVisualGear(gX, gY, vgtFire); |
|
738 if vg <> nil then |
|
739 begin |
|
740 vg^.State:= gstTmpFlag; |
|
741 inc(vg^.FrameTicks, vg^.FrameTicks) |
|
742 end |
|
743 end; |
|
744 for i:= 0 to 15 do |
|
745 AddVisualGear(gX, gY, vgtExplPart); |
|
746 for i:= 0 to 15 do |
|
747 AddVisualGear(gX, gY, vgtExplPart2); |
|
748 Gear^.doStep:= @doStepBigExplosionWork; |
|
749 if Steps > 1 then |
|
750 Gear^.doStep(Gear, Steps-1); |
|
751 with mobileRecord do |
|
752 if (performRumble <> nil) and (not fastUntilLag) then |
|
753 performRumble(kSystemSoundID_Vibrate); |
|
754 end; |
|
755 |
|
756 procedure doStepChunk(Gear: PVisualGear; Steps: Longword); |
|
757 begin |
|
758 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
759 |
|
760 Gear^.Y:= Gear^.Y + Gear^.dY * Steps; |
|
761 Gear^.dY:= Gear^.dY + cGravityf * Steps; |
|
762 |
|
763 Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle; |
|
764 |
|
765 if (round(Gear^.Y) > cWaterLine) and ((cReducedQuality and rqPlainSplash) = 0) then |
|
766 begin |
|
767 AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet); |
|
768 DeleteVisualGear(Gear); |
|
769 end |
|
770 end; |
|
771 |
|
772 //////////////////////////////////////////////////////////////////////////////// |
|
773 procedure doStepBulletHit(Gear: PVisualGear; Steps: Longword); |
|
774 begin |
|
775 if Gear^.FrameTicks <= Steps then |
|
776 DeleteVisualGear(Gear) |
|
777 else |
|
778 dec(Gear^.FrameTicks, Steps); |
|
779 end; |
|
780 |
|
781 //////////////////////////////////////////////////////////////////////////////// |
|
782 procedure doStepCircle(Gear: PVisualGear; Steps: Longword); |
|
783 var tmp: LongInt; |
|
784 i: LongWord; |
|
785 begin |
|
786 with Gear^ do |
|
787 if Frame <> 0 then |
|
788 for i:= 1 to Steps do |
|
789 begin |
|
790 inc(FrameTicks); |
|
791 if (FrameTicks mod Frame) = 0 then |
|
792 begin |
|
793 tmp:= Gear^.Tint and $FF; |
|
794 if tdY >= 0 then |
|
795 inc(tmp) |
|
796 else |
|
797 dec(tmp); |
|
798 if tmp < round(dX) then |
|
799 tdY:= 1; |
|
800 if tmp > round(dY) then |
|
801 tdY:= -1; |
|
802 if tmp > 255 then |
|
803 tmp := 255; |
|
804 if tmp < 0 then |
|
805 tmp := 0; |
|
806 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or Longword(tmp) |
|
807 end |
|
808 end |
|
809 end; |
|
810 |
|
811 //////////////////////////////////////////////////////////////////////////////// |
|
812 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword); |
|
813 begin |
|
814 inc(Gear^.Timer, Steps); |
|
815 |
|
816 while Gear^.Timer >= 10 do |
|
817 begin |
|
818 dec(Gear^.Timer, 10); |
|
819 if WindBarWidth < Gear^.Tag then |
|
820 inc(WindBarWidth) |
|
821 else if WindBarWidth > Gear^.Tag then |
|
822 dec(WindBarWidth); |
|
823 end; |
|
824 if cWindspeedf > Gear^.dAngle then |
|
825 begin |
|
826 cWindspeedf := cWindspeedf - Gear^.Angle*Steps; |
|
827 if cWindspeedf < Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
828 end |
|
829 else if cWindspeedf < Gear^.dAngle then |
|
830 begin |
|
831 cWindspeedf := cWindspeedf + Gear^.Angle*Steps; |
|
832 if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle; |
|
833 end; |
|
834 |
|
835 if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle) then |
|
836 DeleteVisualGear(Gear) |
|
837 end; |
|
838 //////////////////////////////////////////////////////////////////////////////// |
|
839 procedure doStepStraightShot(Gear: PVisualGear; Steps: Longword); |
|
840 begin |
|
841 Gear^.X:= Gear^.X + Gear^.dX * Steps; |
|
842 Gear^.Y:= Gear^.Y - Gear^.dY * Steps; |
|
843 |
|
844 if Gear^.FrameTicks <= Steps then |
|
845 DeleteVisualGear(Gear) |
|
846 else |
|
847 begin |
|
848 dec(Gear^.FrameTicks, Steps); |
|
849 if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then |
|
850 Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500) |
|
851 end |
|
852 end; |
|
853 |
|
854 |
|
855 const handlers: array[TVisualGearType] of TVGearStepProcedure = |
|
856 ( |
|
857 @doStepFlake, |
|
858 @doStepCloud, |
|
859 @doStepExpl, |
|
860 @doStepExpl, |
|
861 @doStepFire, |
|
862 @doStepSmallDamage, |
|
863 @doStepTeamHealthSorter, |
|
864 @doStepSpeechBubble, |
|
865 @doStepBubble, |
|
866 @doStepSteam, |
|
867 @doStepAmmo, |
|
868 @doStepSmoke, |
|
869 @doStepSmoke, |
|
870 @doStepShell, |
|
871 @doStepDust, |
|
872 @doStepSplash, |
|
873 @doStepDroplet, |
|
874 @doStepSmokeRing, |
|
875 @doStepBeeTrace, |
|
876 @doStepEgg, |
|
877 @doStepFeather, |
|
878 @doStepHealthTag, |
|
879 @doStepSmokeTrace, |
|
880 @doStepSmokeTrace, |
|
881 @doStepExplosion, |
|
882 @doStepBigExplosion, |
|
883 @doStepChunk, |
|
884 @doStepNote, |
|
885 @doStepLineTrail, |
|
886 @doStepBulletHit, |
|
887 @doStepCircle, |
|
888 @doStepSmoothWindBar, |
|
889 @doStepStraightShot |
|
890 ); |
|
891 |
|
892 procedure initModule; |
|
893 begin |
|
894 doStepHandlers:= handlers |
|
895 end; |
|
896 |
|
897 end. |