equal
deleted
inserted
replaced
82 void RawSendNet(const QString & buf); |
82 void RawSendNet(const QString & buf); |
83 void RawSendNet(const QByteArray & buf); |
83 void RawSendNet(const QByteArray & buf); |
84 void ParseLine(const QByteArray & line); |
84 void ParseLine(const QByteArray & line); |
85 |
85 |
86 signals: |
86 signals: |
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87 void AskForRunGame(); |
87 void Connected(); |
88 void Connected(); |
88 void Disconnected(); |
89 void Disconnected(); |
89 void EnteredGame(); |
90 void EnteredGame(); |
90 void nickAdded(const QString& nick); |
91 void nickAdded(const QString& nick); |
91 void nickRemoved(const QString& nick); |
92 void nickRemoved(const QString& nick); |
92 void FromNet(const QByteArray & buf); |
93 void FromNet(const QByteArray & buf); |
93 void AddNetTeam(const HWTeam&); |
94 void AddNetTeam(const HWTeam&); |
94 void GameStateChanged(GameState gameState); |
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95 |
95 |
96 void seedChanged(const QString & seed); |
96 void seedChanged(const QString & seed); |
97 void mapChanged(const QString & map); |
97 void mapChanged(const QString & map); |
98 void themeChanged(const QString & theme); |
98 void themeChanged(const QString & theme); |
99 void initHealthChanged(quint32 health); |
99 void initHealthChanged(quint32 health); |
121 void ClientRead(); |
121 void ClientRead(); |
122 void OnConnect(); |
122 void OnConnect(); |
123 void OnDisconnect(); |
123 void OnDisconnect(); |
124 //void Perform(); |
124 //void Perform(); |
125 void displayError(QAbstractSocket::SocketError socketError); |
125 void displayError(QAbstractSocket::SocketError socketError); |
126 void ShowErrorMessage(const QString &); |
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127 //void FlushNetBuf(); |
126 //void FlushNetBuf(); |
128 }; |
127 }; |
129 |
128 |
130 #endif // _NEW_NETCLIENT_INCLUDED |
129 #endif // _NEW_NETCLIENT_INCLUDED |