equal
deleted
inserted
replaced
155 msgFailed = 'failed'; |
155 msgFailed = 'failed'; |
156 msgFailedSize = 'failed due to size'; |
156 msgFailedSize = 'failed due to size'; |
157 msgGettingConfig = 'Getting game config...'; |
157 msgGettingConfig = 'Getting game config...'; |
158 |
158 |
159 const |
159 const |
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160 ifNone = $00000000; |
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161 ifAlpha = $00000001; |
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162 ifCritical = $00000002; |
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163 ifTransparent = $00000004; |
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164 ifIgnoreCaps = $00000008; |
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165 |
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166 const |
160 cMaxPower = 1500; |
167 cMaxPower = 1500; |
161 cMaxAngle = 2048; |
168 cMaxAngle = 2048; |
162 cPowerDivisor = 1500; |
169 cPowerDivisor = 1500; |
163 |
170 |
164 MAXNAMELEN = 192; |
171 MAXNAMELEN = 192; |
165 |
172 |
166 {$IFDEF IPHONEOS} |
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167 //gotta rework this for compatibility; is it really needed anyway? |
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168 LAND_WIDTH = 1024; |
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169 LAND_HEIGHT = 512; |
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170 LAND_WIDTH_MASK = $FFFFFC00; |
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171 LAND_HEIGHT_MASK = $FFFFFE00; |
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172 {$ELSE} |
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173 LAND_WIDTH = 4096; |
173 LAND_WIDTH = 4096; |
174 LAND_HEIGHT = 2048; |
174 LAND_HEIGHT = 2048; |
175 LAND_WIDTH_MASK = $FFFFF000; |
175 LAND_WIDTH_MASK = $FFFFF000; |
176 LAND_HEIGHT_MASK = $FFFFF800; |
176 LAND_HEIGHT_MASK = $FFFFF800; |
177 {$ENDIF} |
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178 |
177 |
179 COLOR_LAND = $FFFFFFFF; // white |
178 COLOR_LAND = $FFFFFFFF; // white |
180 COLOR_INDESTRUCTIBLE = $FF0000FF; // red |
179 COLOR_INDESTRUCTIBLE = $FF0000FF; // red |
181 |
180 |
182 GL_BGR = $80E0; // some opengl headers do not have these macros |
181 GL_BGR = $80E0; // some opengl headers do not have these macros |