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1 #ifndef GAMEVIEW_H |
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2 #define GAMEVIEW_H |
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3 |
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4 #include <QQuickItem> |
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5 |
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6 #include <QtGui/QOpenGLFunctions> |
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7 #include <QtGui/QOpenGLShaderProgram> |
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8 |
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9 class GameViewRenderer : public QObject, protected QOpenGLFunctions { |
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10 Q_OBJECT |
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11 public: |
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12 GameViewRenderer() : m_delta(0) {} |
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13 ~GameViewRenderer(); |
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14 |
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15 void tick(quint32 delta) { m_delta = delta; } |
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16 void setViewportSize(const QSize& size); |
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17 |
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18 public slots: |
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19 void paint(); |
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20 |
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21 private: |
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22 quint32 m_delta; |
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23 }; |
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24 |
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25 class GameView : public QQuickItem { |
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26 Q_OBJECT |
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27 |
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28 public: |
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29 GameView(); |
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30 |
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31 Q_INVOKABLE void tick(quint32 delta); |
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32 |
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33 signals: |
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34 void tChanged(); |
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35 |
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36 public slots: |
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37 void sync(); |
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38 void cleanup(); |
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39 |
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40 private slots: |
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41 void handleWindowChanged(QQuickWindow* win); |
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42 |
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43 private: |
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44 quint32 m_delta; |
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45 GameViewRenderer* m_renderer; |
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46 bool m_windowChanged; |
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47 qint32 m_centerX; |
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48 qint32 m_centerY; |
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49 }; |
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50 |
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51 #endif // GAMEVIEW_H |