1 #include "gameview.h" |
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2 |
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3 #include <QtQuick/qquickwindow.h> |
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4 #include <QCursor> |
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5 #include <QTimer> |
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6 #include <QtGui/QOpenGLContext> |
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7 #include <QtGui/QOpenGLShaderProgram> |
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8 |
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9 #include "flib.h" |
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10 |
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11 extern "C" { |
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12 extern GameTick_t* flibGameTick; |
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13 extern ResizeWindow_t* flibResizeWindow; |
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14 extern updateMousePosition_t* flibUpdateMousePosition; |
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15 } |
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16 |
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17 GameView::GameView() : m_delta(0), m_renderer(nullptr), m_windowChanged(true) { |
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18 connect(this, &QQuickItem::windowChanged, this, |
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19 &GameView::handleWindowChanged); |
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20 } |
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21 |
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22 void GameView::tick(quint32 delta) { |
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23 m_delta = delta; |
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24 |
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25 if (window()) { |
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26 QTimer* timer = new QTimer(this); |
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27 connect(timer, &QTimer::timeout, window(), &QQuickWindow::update); |
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28 timer->start(100); |
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29 |
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30 // window()->update(); |
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31 } |
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32 } |
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33 |
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34 void GameView::handleWindowChanged(QQuickWindow* win) { |
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35 if (win) { |
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36 connect(win, &QQuickWindow::beforeSynchronizing, this, &GameView::sync, |
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37 Qt::DirectConnection); |
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38 connect(win, &QQuickWindow::sceneGraphInvalidated, this, &GameView::cleanup, |
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39 Qt::DirectConnection); |
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40 |
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41 win->setClearBeforeRendering(false); |
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42 |
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43 m_windowChanged = true; |
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44 } |
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45 } |
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46 |
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47 void GameView::cleanup() { |
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48 if (m_renderer) { |
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49 delete m_renderer; |
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50 m_renderer = 0; |
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51 } |
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52 } |
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53 |
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54 void GameView::sync() { |
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55 if (!m_renderer) { |
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56 m_renderer = new GameViewRenderer(); |
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57 connect(window(), &QQuickWindow::beforeRendering, m_renderer, |
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58 &GameViewRenderer::paint, Qt::DirectConnection); |
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59 } |
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60 |
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61 if (m_windowChanged) { |
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62 QSize windowSize = window()->size(); |
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63 m_renderer->setViewportSize(windowSize * window()->devicePixelRatio()); |
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64 m_centerX = windowSize.width() / 2; |
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65 m_centerY = windowSize.height() / 2; |
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66 } |
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67 |
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68 QPoint mousePos = mapFromGlobal(QCursor::pos()).toPoint(); |
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69 if (flibUpdateMousePosition(m_centerX, m_centerY, mousePos.x(), mousePos.y())) |
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70 QCursor::setPos(mapToGlobal(QPointF(m_centerX, m_centerY)).toPoint()); |
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71 |
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72 m_renderer->tick(m_delta); |
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73 } |
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74 |
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75 GameViewRenderer::~GameViewRenderer() {} |
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76 |
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77 void GameViewRenderer::setViewportSize(const QSize& size) { |
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78 flibResizeWindow(size.width(), size.height()); |
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79 } |
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80 |
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81 void GameViewRenderer::paint() { |
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82 if (m_delta == 0) return; |
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83 |
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84 flibGameTick(m_delta); |
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85 |
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86 // m_window->resetOpenGLState(); |
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87 } |
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