equal
deleted
inserted
replaced
230 ExtraTime = 30000; // amount of time (ms) given for using Extra Time |
230 ExtraTime = 30000; // amount of time (ms) given for using Extra Time |
231 MaxMoreWindTime = 5000; // amount of time (ms) for land objects like gfMine to be affected after end of turn |
231 MaxMoreWindTime = 5000; // amount of time (ms) for land objects like gfMine to be affected after end of turn |
232 |
232 |
233 // do not change this value |
233 // do not change this value |
234 cDefaultZoomLevel = 2.0; // 100% zoom |
234 cDefaultZoomLevel = 2.0; // 100% zoom |
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235 |
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236 // Maximum camera positions, values are "pixels outside the mainland" |
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237 cCamLimitX = 0; // X (left/right) camera limit, no border. Note: Influences sndFlyAway |
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238 cCamLimitY = 2048; // Top Y camera limit, no border |
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239 cCamLimitBorderX = 2048; // X (left/right) camera limit, with border |
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240 cCamLimitBorderY = 2048; // Top Y camera limit, with border |
235 |
241 |
236 // game flags |
242 // game flags |
237 gfAny = $FFFFFFFF; // mask for all possible gameflags |
243 gfAny = $FFFFFFFF; // mask for all possible gameflags |
238 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |
244 gfOneClanMode = $00000001; // Game does not end if there's only one clan in play. For missions |
239 gfMultiWeapon = $00000002; // Enter multishoot mode after attack with infinite shots. For target practice |
245 gfMultiWeapon = $00000002; // Enter multishoot mode after attack with infinite shots. For target practice |