15 + Render graves behind everything else, so that they can't hide mines etc. |
15 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Show indicator symbols at bottom right while extra damage or low gravity are active |
16 + Show indicator symbols at bottom right while extra damage or low gravity are active |
17 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
17 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused |
18 + Play countdown sounds at 1-4 seconds turn time |
18 + Play countdown sounds at 1-4 seconds turn time |
19 + Several new sound effects for weapons and utilities |
19 + Several new sound effects for weapons and utilities |
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20 + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze |
20 + Small visual effects enhancements |
21 + Small visual effects enhancements |
21 + Briefly show theme and music authors in chat at start of game |
22 + Briefly show theme and music authors in chat at start of game |
22 + A few new funny ticker messages (English) |
23 + A few new funny ticker messages (English) |
23 * Fixed air-strikes drops being off-center |
24 * Fixed air-strikes drops being off-center |
24 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
25 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |