50 implementation |
50 implementation |
51 uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics, {$IFDEF SDL13}uTouch,{$ENDIF} |
51 uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics, {$IFDEF SDL13}uTouch,{$ENDIF} |
52 uLocale, uAmmos, uStats, uVisualGears, uScript, GLunit, uVariables, |
52 uLocale, uAmmos, uStats, uVisualGears, uScript, GLunit, uVariables, |
53 uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture, |
53 uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture, |
54 uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope |
54 uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope |
55 , uVisualGearsList, uGearsHandlersMess; |
55 , uVisualGearsList, uGearsHandlersMess, uAI; |
56 |
56 |
57 var skipFlag: boolean; |
57 var skipFlag: boolean; |
58 |
58 |
59 var delay: LongWord; |
59 var delay: LongWord; |
60 delay2: LongWord; |
60 delay2: LongWord; |