equal
deleted
inserted
replaced
227 , gtWatermelon |
227 , gtWatermelon |
228 , gtDrill |
228 , gtDrill |
229 , gtAirBomb |
229 , gtAirBomb |
230 , gtCluster |
230 , gtCluster |
231 , gtMelonPiece |
231 , gtMelonPiece |
|
232 , gtBee |
232 , gtMolotov: bonuses.activity:= true; |
233 , gtMolotov: bonuses.activity:= true; |
233 gtCase: |
234 gtCase: |
234 if (Gear^.AIHints and aihDoesntMatter) = 0 then |
235 if (Gear^.AIHints and aihDoesntMatter) = 0 then |
235 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y) + 3, 37, 25); |
236 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y) + 3, 37, 25); |
236 gtFlame: |
237 gtFlame: |
244 or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then |
245 or (isAfterAttack and (Gear^.Health = 0) and (Gear^.Damage > 30))) then |
245 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
246 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 50, -50) |
246 else if (Gear^.State and gstAttacking) <> 0 then |
247 else if (Gear^.State and gstAttacking) <> 0 then |
247 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
248 AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), 100, -50); // mine is on |
248 end; |
249 end; |
|
250 gtAirMine: if ((Gear^.State and gstFrozen) = 0) then AddBonus(hwRound(Gear^.X), hwRound(Gear^.Y), gear^.Angle+5, -30); |
249 |
251 |
250 gtExplosives: |
252 gtExplosives: |
251 begin |
253 begin |
252 //if (Gear^.State and gstMoving) <> 0 then bonuses.activity:= true; |
254 //if (Gear^.State and gstMoving) <> 0 then bonuses.activity:= true; |
253 |
255 |