49 cNearBlackColorChannels : TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF); |
49 cNearBlackColorChannels : TSDL_Color = (r:$00; g:$00; b:$10; unused:$FF); |
50 |
50 |
51 cWhiteColor : Longword = $FFFFFFFF; |
51 cWhiteColor : Longword = $FFFFFFFF; |
52 cYellowColor : Longword = $FFFFFF00; |
52 cYellowColor : Longword = $FFFFFF00; |
53 cNearBlackColor : Longword = $FF000010; |
53 cNearBlackColor : Longword = $FF000010; |
54 cExplosionBorderColor : LongWord = $FF808080; |
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55 |
54 |
56 {$WARNINGS OFF} |
55 {$WARNINGS OFF} |
57 cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
56 cAirPlaneSpeed: hwFloat = (isNegative: false; QWordValue: 3006477107); // 1.4 |
58 cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
57 cBombsSpeed : hwFloat = (isNegative: false; QWordValue: 429496729); |
59 {$WARNINGS ON} |
58 {$WARNINGS ON} |
113 |
112 |
114 cSendCursorPosTime : LongWord = 50; |
113 cSendCursorPosTime : LongWord = 50; |
115 cVisibleWater : LongInt = 128; |
114 cVisibleWater : LongInt = 128; |
116 cCursorEdgesDist : LongInt = 100; |
115 cCursorEdgesDist : LongInt = 100; |
117 cTeamHealthWidth : LongInt = 128; |
116 cTeamHealthWidth : LongInt = 128; |
118 cWaterOpacity : byte = $80; |
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119 cSDWaterOpacity : byte = $80; |
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120 |
117 |
121 cifRandomize = $00000001; |
118 cifRandomize = $00000001; |
122 cifTheme = $00000002; |
119 cifTheme = $00000002; |
123 cifMap = $00000002; // either theme or map (or map+theme) |
120 cifMap = $00000002; // either theme or map (or map+theme) |
124 cifAllInited = cifRandomize or cifTheme or cifMap; |
121 cifAllInited = cifRandomize or cifTheme or cifMap; |
125 |
122 |
126 cTransparentColor: Longword = $00000000; |
123 cTransparentColor: Longword = $00000000; |
127 cGrayScale: Boolean = false; |
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128 |
124 |
129 RGB_LUMINANCE_RED = 0.212671; |
125 RGB_LUMINANCE_RED = 0.212671; |
130 RGB_LUMINANCE_GREEN = 0.715160; |
126 RGB_LUMINANCE_GREEN = 0.715160; |
131 RGB_LUMINANCE_BLUE = 0.072169; |
127 RGB_LUMINANCE_BLUE = 0.072169; |
132 (* |
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133 RGB_LUMINANCE_RED = 0.3333333333; |
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134 RGB_LUMINANCE_GREEN = 0.3333333333; |
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135 RGB_LUMINANCE_BLUE = 0.3333333333; |
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136 *) |
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137 |
128 |
138 cMaxTeams = 8; |
129 cMaxTeams = 8; |
139 cMaxHHIndex = 7; |
130 cMaxHHIndex = 7; |
140 cMaxHHs = 48; |
131 cMaxHHs = 48; |
141 cMaxSpawnPoints = 1024; |
132 cMaxSpawnPoints = 1024; |
314 |
310 |
315 {$IFDEF USE_TOUCH_INTERFACE} |
311 {$IFDEF USE_TOUCH_INTERFACE} |
316 FADE_ANIM_TIME = 500; |
312 FADE_ANIM_TIME = 500; |
317 MOVE_ANIM_TIME = 500; |
313 MOVE_ANIM_TIME = 500; |
318 {$ENDIF} |
314 {$ENDIF} |
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315 |
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316 cTagsMasks : array[0..15] of byte = (7, 0, 0, 0, 15, 6, 4, 5, 0, 0, 0, 0, 0, 14, 12, 13); |
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317 cTagsMasksNoHealth: array[0..15] of byte = (3, 2, 11, 1, 0, 0, 0, 0, 0, 10, 0, 9, 0, 0, 0, 0); |
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318 |
319 implementation |
319 implementation |
320 |
320 |
321 end. |
321 end. |