equal
deleted
inserted
replaced
278 defaultPos:= false |
278 defaultPos:= false |
279 end; |
279 end; |
280 gtResurrector: begin |
280 gtResurrector: begin |
281 DrawRotated(sprHandResurrector, hwRound(Gear^.X) + WorldDx, |
281 DrawRotated(sprHandResurrector, hwRound(Gear^.X) + WorldDx, |
282 hwRound(Gear^.Y) + WorldDy, 0, 0); |
282 hwRound(Gear^.Y) + WorldDy, 0, 0); |
|
283 DrawRotated(sprCross, hwRound(CurAmmoGear^.X) + WorldDx, |
|
284 hwRound(CurAmmoGear^.Y) + WorldDy + (CurAmmoGear^.Power), 0, 0); |
283 defaultPos := false; |
285 defaultPos := false; |
284 Tint($33, $33, $FF, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
286 Tint($33, $33, $FF, max($00, floor($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); |
285 DrawTexture(sx - 108, sy - 108, SpritesData[sprVampiric].Texture, 4.5); |
287 DrawTexture(sx - 108, sy - 108, SpritesData[sprVampiric].Texture, 4.5); |
286 Tint($FF, $FF, $FF, $FF); |
288 Tint($FF, $FF, $FF, $FF); |
287 end; |
289 end; |