1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
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3 |
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4 0.9.20 -> 0.9.21: |
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5 + New type of randomly generated maps: Perlin Maps. |
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6 + Old Random generated maps are more diverse now. |
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7 + Slider for adjusting land generation detail. |
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8 + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) |
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9 + New gameplay mode "Construction Mode" |
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10 + New gameplay mode "TechRacer" |
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11 + New training/multiplayer mission: "Climb Home" |
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12 + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. |
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13 + Network game rejoining. Note: Your team(s) will vanish after 3 turns. |
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14 + Visual and gameplay changes to "sea" - world edges. |
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15 + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) |
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16 + Change to Racer: first weapon/utility available will be automatically selected on start |
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17 + Added some visual feedback to failed girder placement. |
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18 + Various performance tweaks, especially for very large maps. |
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19 + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default) |
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20 + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ). |
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21 + New Hats: policegirl, fr_tomato, cratehider |
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22 * Fixed drill rockets sometimes exploding on impact. |
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23 * Fixed trainings broken due to indestructable targets/crates. |
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24 * Fixes and tweaks for low qualily rendering. |
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25 * Sinegun won't shoot through -solid- land anymore |
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26 * Many bug fixes and tweaks. |
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27 |
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28 Frontend / Netgame: |
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29 + High resolution previews! |
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30 + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))! |
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31 + Moved room status filter to top left of rooms list. |
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32 |
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33 Lua API: |
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34 + More helpful syntax error messages. |
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35 + New hooks: onParameters(), onPreviewInit(). |
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36 + New functions: |
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37 Dismissteam(teamname) |
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38 GetGameFlag(gameflag) -- returns true/false |
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39 PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list |
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40 SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline |
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41 SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon |
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42 SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip |
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43 + New global enumerations: |
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44 Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn |
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45 TSprite values |
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46 LandFlags: lfIndestructible, lfIce, lfBouncy |
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47 + Changed functions: |
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48 HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?! |
3 |
49 |
4 0.9.19 -> 0.9.20: |
50 0.9.19 -> 0.9.20: |
5 + New campaign, A Space Adventure! |
51 + New campaign, A Space Adventure! |
6 + Password protected rooms |
52 + Password protected rooms |
7 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |
53 + Shapes on drawn maps (ellipses, rectangles) - constrain dimensions with ctrl, as with straight line tool. |