ChangeLog.txt
branchqmlfrontend
changeset 10606 8e95911cb86b
parent 10554 48e9b1099ff4
child 10613 f2597a21f562
equal deleted inserted replaced
10519:af019fa70080 10606:8e95911cb86b
     1 + features
     1 + features
     2 * bugfixes
     2 * bugfixes
       
     3 
       
     4 0.9.20 -> 0.9.21:
       
     5  + New type of randomly generated maps: Perlin Maps.
       
     6  + Old Random generated maps are more diverse now.
       
     7  + Slider for adjusting land generation detail.
       
     8  + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
       
     9  + New gameplay mode "Construction Mode"
       
    10  + New gameplay mode "TechRacer"
       
    11  + New training/multiplayer mission: "Climb Home"
       
    12  + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
       
    13  + Network game rejoining. Note: Your team(s) will vanish after 3 turns.
       
    14  + Visual and gameplay changes to "sea" - world edges.
       
    15  + New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
       
    16  + Change to Racer: first weapon/utility available will be automatically selected on start
       
    17  + Added some visual feedback to failed girder placement.
       
    18  + Various performance tweaks, especially for very large maps.
       
    19  + Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
       
    20  + Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
       
    21  + New Hats: policegirl, fr_tomato, cratehider
       
    22  * Fixed drill rockets sometimes exploding on impact.
       
    23  * Fixed trainings broken due to indestructable targets/crates.
       
    24  * Fixes and tweaks for low qualily rendering.
       
    25  * Sinegun won't shoot through -solid- land anymore
       
    26  * Many bug fixes and tweaks.
       
    27 
       
    28 Frontend / Netgame:
       
    29  + High resolution previews!
       
    30  + Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!
       
    31  + Moved room status filter to top left of rooms list.
       
    32 
       
    33 Lua API:
       
    34  + More helpful syntax error messages.
       
    35  + New hooks: onParameters(), onPreviewInit().
       
    36  + New functions:
       
    37       Dismissteam(teamname)
       
    38       GetGameFlag(gameflag) -- returns true/false
       
    39       PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list
       
    40       SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline
       
    41       SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon
       
    42       SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip
       
    43  + New global enumerations:
       
    44       Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
       
    45       TSprite values
       
    46       LandFlags: lfIndestructible, lfIce, lfBouncy
       
    47  + Changed functions:
       
    48       HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?!
     3 
    49 
     4 0.9.19 -> 0.9.20:
    50 0.9.19 -> 0.9.20:
     5  + New campaign, A Space Adventure!
    51  + New campaign, A Space Adventure!
     6  + Password protected rooms
    52  + Password protected rooms
     7  + Shapes on drawn maps (ellipses, rectangles)  - constrain dimensions with ctrl, as with straight line tool.
    53  + Shapes on drawn maps (ellipses, rectangles)  - constrain dimensions with ctrl, as with straight line tool.