hedgewars/uGearsRender.pas
changeset 15206 9231247b1f83
parent 15204 7ae8ec7a9a8e
child 15221 0879fba70510
equal deleted inserted replaced
15205:e7d7fe9f20e1 15206:9231247b1f83
   563                         else
   563                         else
   564                             DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
   564                             DrawSpriteRotatedF(sprSniperRifle, hx, hy, 0, sign, aangle)
   565                     end;
   565                     end;
   566                 gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
   566                 gtBallgun: DrawSpriteRotated(sprHandBallgun, hx, hy, sign, aangle);
   567                 gtRCPlane: begin
   567                 gtRCPlane: begin
   568                     DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
   568                     DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
   569                     defaultPos:= false
   569                     defaultPos:= false
   570                     end;
   570                     end;
   571                 gtRope: begin
   571                 gtRope: begin
   572                     if Gear^.X < CurAmmoGear^.X then
   572                     if Gear^.X < CurAmmoGear^.X then
   573                         begin
   573                         begin
   923                             sy,
   923                             sy,
   924                             0,
   924                             0,
   925                             sign,
   925                             sign,
   926                             0);
   926                             0);
   927                 amHammer: DrawSpriteRotatedF(sprHammer,
   927                 amHammer: DrawSpriteRotatedF(sprHammer,
   928                             sx,
   928                             sx + sign,
   929                             sy,
   929                             sy,
   930                             0,
   930                             0,
   931                             sign,
   931                             sign,
   932                             0);
   932                             0);
   933                 amRCPlane:
   933                 amRCPlane:
   934                     begin
   934                     begin
   935                     DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0);
   935                     DrawSpriteRotated(sprHandPlane, hx + 1, hy, sign, 0);
   936                     defaultPos:= false
   936                     defaultPos:= false
   937                     end;
   937                     end;
   938                 amBaseballBat, amMinigun:
   938                 amBaseballBat, amMinigun:
   939                     begin
   939                     begin
   940                     HatVisible:= true;
   940                     HatVisible:= true;