134 AddAmmo(cannibals[3], amGrenade, 1) |
134 AddAmmo(cannibals[3], amGrenade, 1) |
135 AddAmmo(cannibals[4], amShotgun, 1) |
135 AddAmmo(cannibals[4], amShotgun, 1) |
136 AddAmmo(cannibals[4], amGrenade, 1) |
136 AddAmmo(cannibals[4], amGrenade, 1) |
137 AddAmmo(cannibals[5], amShotgun, 1) |
137 AddAmmo(cannibals[5], amShotgun, 1) |
138 AddAmmo(cannibals[5], amGrenade, 1) |
138 AddAmmo(cannibals[5], amGrenade, 1) |
139 AddAmmo(leaks, amSkip, 4) |
139 AddAmmo(leaks, amSkip, 100) |
140 AddAmmo(dense, amSkip, 4) |
140 AddAmmo(dense, amSkip, 100) |
141 AddEvent(CheckWeaklingsKilled, {}, DoWeaklingsKilled, {}, 0) |
141 AddEvent(CheckWeaklingsKilled, {}, DoWeaklingsKilled, {}, 0) |
142 SetHealth(SpawnHealthCrate(2757, 1030), 50) |
142 SetHealth(SpawnHealthCrate(2757, 1030), 50) |
143 SetHealth(SpawnHealthCrate(2899, 1009), 50) |
143 SetHealth(SpawnHealthCrate(2899, 1009), 50) |
144 stage = wave1Stage |
144 stage = wave1Stage |
145 SwitchHog(dense) |
145 SwitchHog(dense) |
926 SetAmmo(amParachute, 0, 0, 0, 2) |
926 SetAmmo(amParachute, 0, 0, 0, 2) |
927 SetAmmo(amGrenade, 0, 0, 0, 3) |
927 SetAmmo(amGrenade, 0, 0, 0, 3) |
928 SetAmmo(amShotgun, 0, 0, 0, 3) |
928 SetAmmo(amShotgun, 0, 0, 0, 3) |
929 SetAmmo(amSwitch, 0, 0, 0, 8) |
929 SetAmmo(amSwitch, 0, 0, 0, 8) |
930 SetAmmo(amRope, 0, 0, 0, 6) |
930 SetAmmo(amRope, 0, 0, 0, 6) |
|
931 SetAmmo(amSkip, 9, 0, 0, 0) |
931 end |
932 end |
932 |
933 |
933 function onNewTurn() |
934 function onNewTurn() |
934 if AnimInProgress() then |
935 if AnimInProgress() then |
935 TurnTimeLeft = -1 |
936 TurnTimeLeft = -1 |