75 NSDictionary *theWeapon = nil; |
75 NSDictionary *theWeapon = nil; |
76 switch (type) { |
76 switch (type) { |
77 default: //default |
77 default: //default |
78 theWeapon = [[NSDictionary alloc] initWithObjects: |
78 theWeapon = [[NSDictionary alloc] initWithObjects: |
79 [NSArray arrayWithObjects: |
79 [NSArray arrayWithObjects: |
80 @"93919294221991210322351110012010000002111101010111299", |
80 @"93919294221991210322351110012010000002111101010111200", |
81 @"04050405416006555465544647765766666661555101011154111", |
81 @"04050405416006555465544647765766666661555101011154100", |
82 @"00000000000002055000000400070040000000002000000006000", |
82 @"00000000000002055000000400070040000000002000000006000", |
83 @"13111103121111111231141111111111111112111111011111211", |
83 @"13111103121111111231141111111111111112111111011111200", |
84 nil] |
84 nil] |
85 forKeys: [NSArray arrayWithObjects: |
85 forKeys: [NSArray arrayWithObjects: |
86 @"ammostore_initialqt", |
86 @"ammostore_initialqt", |
87 @"ammostore_probability", |
87 @"ammostore_probability", |
88 @"ammostore_delay", |
88 @"ammostore_delay", |
89 @"ammostore_crate", nil]]; |
89 @"ammostore_crate", nil]]; |
90 break; |
90 break; |
91 case 1: //crazy |
91 case 1: //crazy |
92 theWeapon = [[NSDictionary alloc] initWithObjects: |
92 theWeapon = [[NSDictionary alloc] initWithObjects: |
93 [NSArray arrayWithObjects: |
93 [NSArray arrayWithObjects: |
94 @"99999999999999999929999999999999992999999999099999922", |
94 @"99999999999999999929999999999999992999999999099999900", |
95 @"11111101111111111111111111111111111111111111011111111", |
95 @"11111101111111111111111111111111111111111111011111100", |
96 @"00000000000000000000000000000000000000000000000000000", |
96 @"00000000000000000000000000000000000000000000000000000", |
97 @"13111103121111111231141111111111111112111101011111111", |
97 @"13111103121111111231141111111111111112111101011111100", |
98 nil] |
98 nil] |
99 forKeys: [NSArray arrayWithObjects: |
99 forKeys: [NSArray arrayWithObjects: |
100 @"ammostore_initialqt", |
100 @"ammostore_initialqt", |
101 @"ammostore_probability", |
101 @"ammostore_probability", |
102 @"ammostore_delay", |
102 @"ammostore_delay", |
106 theWeapon = [[NSDictionary alloc] initWithObjects: |
106 theWeapon = [[NSDictionary alloc] initWithObjects: |
107 [NSArray arrayWithObjects: |
107 [NSArray arrayWithObjects: |
108 @"90900090000000000000090000000000000000000000000000000", |
108 @"90900090000000000000090000000000000000000000000000000", |
109 @"00000000000000000000000000000000000000000000000000000", |
109 @"00000000000000000000000000000000000000000000000000000", |
110 @"00000000000002055000000400070040000000002000000000000", |
110 @"00000000000002055000000400070040000000002000000000000", |
111 @"11111111111111111111111111111111111111111001011111111", |
111 @"11111111111111111111111111111111111111111001011111100", |
112 nil] |
112 nil] |
113 forKeys: [NSArray arrayWithObjects: |
113 forKeys: [NSArray arrayWithObjects: |
114 @"ammostore_initialqt", |
114 @"ammostore_initialqt", |
115 @"ammostore_probability", |
115 @"ammostore_probability", |
116 @"ammostore_delay", |
116 @"ammostore_delay", |
118 break; |
118 break; |
119 case 3: //shoppa |
119 case 3: //shoppa |
120 theWeapon = [[NSDictionary alloc] initWithObjects: |
120 theWeapon = [[NSDictionary alloc] initWithObjects: |
121 [NSArray arrayWithObjects: |
121 [NSArray arrayWithObjects: |
122 @"00000099000000000000000000000000000000000000000000000", |
122 @"00000099000000000000000000000000000000000000000000000", |
123 @"44444100442444022101121212224220000000020004000100111", |
123 @"44444100442444022101121212224220000000020004000100100", |
124 @"00000000000000000000000000000000000000000000000000000", |
124 @"00000000000000000000000000000000000000000000000000000", |
125 @"11111111111111111111111111111111111111111011011111111", |
125 @"11111111111111111111111111111111111111111011011111100", |
126 nil] |
126 nil] |
127 forKeys: [NSArray arrayWithObjects: |
127 forKeys: [NSArray arrayWithObjects: |
128 @"ammostore_initialqt", |
128 @"ammostore_initialqt", |
129 @"ammostore_probability", |
129 @"ammostore_probability", |
130 @"ammostore_delay", |
130 @"ammostore_delay", |
132 break; |
132 break; |
133 case 4: //clean slate |
133 case 4: //clean slate |
134 theWeapon = [[NSDictionary alloc] initWithObjects: |
134 theWeapon = [[NSDictionary alloc] initWithObjects: |
135 [NSArray arrayWithObjects: |
135 [NSArray arrayWithObjects: |
136 @"10100090000100000110000000000000000000000000000010000", |
136 @"10100090000100000110000000000000000000000000000010000", |
137 @"04050405416006555465544647765766666661555101011154111", |
137 @"04050405416006555465544647765766666661555101011154100", |
138 @"00000000000000000000000000000000000000000000000000000", |
138 @"00000000000000000000000000000000000000000000000000000", |
139 @"13111103121111111231141111111111111112111111011111111", |
139 @"13111103121111111231141111111111111112111111011111100", |
140 nil] |
140 nil] |
141 forKeys: [NSArray arrayWithObjects: |
141 forKeys: [NSArray arrayWithObjects: |
142 @"ammostore_initialqt", |
142 @"ammostore_initialqt", |
143 @"ammostore_probability", |
143 @"ammostore_probability", |
144 @"ammostore_delay", |
144 @"ammostore_delay", |
148 theWeapon = [[NSDictionary alloc] initWithObjects: |
148 theWeapon = [[NSDictionary alloc] initWithObjects: |
149 [NSArray arrayWithObjects: |
149 [NSArray arrayWithObjects: |
150 @"00000099000900000003000000000000000000000000000000000", |
150 @"00000099000900000003000000000000000000000000000000000", |
151 @"00000000000000000000000000000000000000000000000000000", |
151 @"00000000000000000000000000000000000000000000000000000", |
152 @"00000000000002055000000400070040000000002000000006000", |
152 @"00000000000002055000000400070040000000002000000006000", |
153 @"11111111111111111111111111111111111111111111011111111", |
153 @"11111111111111111111111111111111111111111111011111100", |
154 nil] |
154 nil] |
155 forKeys: [NSArray arrayWithObjects: |
155 forKeys: [NSArray arrayWithObjects: |
156 @"ammostore_initialqt", |
156 @"ammostore_initialqt", |
157 @"ammostore_probability", |
157 @"ammostore_probability", |
158 @"ammostore_delay", |
158 @"ammostore_delay", |
160 break; |
160 break; |
161 case 6: //thinking with portals |
161 case 6: //thinking with portals |
162 theWeapon = [[NSDictionary alloc] initWithObjects: |
162 theWeapon = [[NSDictionary alloc] initWithObjects: |
163 [NSArray arrayWithObjects: |
163 [NSArray arrayWithObjects: |
164 @"90000090020000000021000000000000001100000900000000000", |
164 @"90000090020000000021000000000000001100000900000000000", |
165 @"04050405416006555465544647765766666661555101011154111", |
165 @"04050405416006555465544647765766666661555101011154100", |
166 @"00000000000002055000000400070040000000002000000006000", |
166 @"00000000000002055000000400070040000000002000000006000", |
167 @"13111103121111111231141111111111111112111111011111111", |
167 @"13111103121111111231141111111111111112111111011111100", |
168 nil] |
168 nil] |
169 forKeys: [NSArray arrayWithObjects: |
169 forKeys: [NSArray arrayWithObjects: |
170 @"ammostore_initialqt", |
170 @"ammostore_initialqt", |
171 @"ammostore_probability", |
171 @"ammostore_probability", |
172 @"ammostore_delay", |
172 @"ammostore_delay", |