equal
deleted
inserted
replaced
122 cInactDelay : Longword; |
122 cInactDelay : Longword; |
123 |
123 |
124 bBetweenTurns : boolean; |
124 bBetweenTurns : boolean; |
125 bWaterRising : boolean; |
125 bWaterRising : boolean; |
126 |
126 |
127 ShowCrosshair : boolean; |
127 //ShowCrosshair : boolean; This variable is inconvenient to set. Easier to decide when rendering |
128 CursorMovementX : LongInt; |
128 CursorMovementX : LongInt; |
129 CursorMovementY : LongInt; |
129 CursorMovementY : LongInt; |
130 cDrownSpeed : hwFloat; |
130 cDrownSpeed : hwFloat; |
131 cDrownSpeedf : real; |
131 cDrownSpeedf : real; |
132 cMaxWindSpeed : hwFloat; |
132 cMaxWindSpeed : hwFloat; |