equal
deleted
inserted
replaced
69 void GoToNetType(); |
69 void GoToNetType(); |
70 void GoToInfo(); |
70 void GoToInfo(); |
71 void GoToTraining(); |
71 void GoToTraining(); |
72 void GoToCampaign(); |
72 void GoToCampaign(); |
73 void GoToSelectWeapon(); |
73 void GoToSelectWeapon(); |
74 void GoToSelectWeaponSet(const QString & name); |
74 void GoToSelectWeaponSet(int index); |
75 void GoToSelectNewWeapon(); |
75 void GoToSelectNewWeapon(); |
76 void GoToNetServer(); |
76 void GoToNetServer(); |
77 void GoToSchemes(); |
77 void GoToScheme(int index); |
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78 void GoToEditScheme(); |
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79 void GoToNewScheme(); |
78 void GoToAdmin(); |
80 void GoToAdmin(); |
79 void GoToPage(quint8 id); |
81 void GoToPage(quint8 id); |
80 void GoBack(); |
82 void GoBack(); |
81 void AssociateFiles(); |
83 void AssociateFiles(); |
82 void btnExitPressed(); |
84 void btnExitPressed(); |
87 void DeleteTeam(); |
89 void DeleteTeam(); |
88 void RandomNames(); |
90 void RandomNames(); |
89 void RandomName(const int &i); |
91 void RandomName(const int &i); |
90 void TeamSave(); |
92 void TeamSave(); |
91 void TeamDiscard(); |
93 void TeamDiscard(); |
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94 void DeleteScheme(); |
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95 void DeleteWeaponSet(); |
92 void SimpleGame(); |
96 void SimpleGame(); |
93 void PlayDemo(); |
97 void PlayDemo(); |
94 void StartTraining(); |
98 void StartTraining(); |
95 void StartCampaign(); |
99 void StartCampaign(); |
96 void NetConnect(); |
100 void NetConnect(); |