1 + features |
1 + features |
2 * bugfixes |
2 * bugfixes |
3 |
3 |
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4 0.9.22 -> 0.9.23 |
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5 * Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
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6 |
4 0.9.21 -> 0.9.22 |
7 0.9.21 -> 0.9.22 |
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8 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs) |
5 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
9 + Extensive changes to TechRacer: Variable terrain types, enhanced parameters, hwmap interpreter, fuel limiter, etc. |
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10 + HedgeEditor - create missions/etc. in-game! see http://hedgewars.org/HedgeEditor |
6 + Map previews can now take script parameters into account and preview waypoints in TechRacer |
11 + Map previews can now take script parameters into account and preview waypoints in TechRacer |
7 + Added a couple new flags |
12 + Added a couple new flags |
8 + Small improvements to the interface and in-game chat |
13 + Various tweaks to the interface and in-game chat |
9 + Divided teams options will now just be ignored when more/less than 2 teams, instead of displaying a fatal error |
14 + Divided teams options will now just be ignored when more/less than 2 teams/clans, instead of displaying a fatal error |
10 + Added 6 TechRacer maps to TechMaps |
15 + Added 6 TechRacer maps to TechMaps |
11 + Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
16 + Added 3 SpeedShoppa Challenges: Shoppa Love, Ropes and Crates, The Customer is King |
12 + Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
17 + Hammer damage is now rounded up. This means it can be used to execute hedgehogs with only 1 hp. |
13 + Improved "Art" theme. |
18 + Improved "Art" theme. |
14 * Generated bridges/girders are now connected better to the land mass |
19 * Generated bridges/girders are now connected better to the land mass |
15 * Fixed rubberband sprite |
20 * Fixed rubberband sprite |
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21 * Fixed Wind-Indicator being wrong in certain situations |
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22 * Melon Bomb Pieces now bounce on Rubberband |
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23 * Reduced menu music volume |
16 * The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
24 * The game will now fallback to default voicepack if a team's voicepack is not locally installed. (Instead of rendering team voiceless) |
17 * Hammer now does more damage when the Extra-Damage utility is used |
25 * Hammer now does more damage when the Extra-Damage utility is used |
18 * Many other bug fixes |
26 * Many other bug fixes |
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27 |
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28 Lua-API: |
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29 + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
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30 + New function: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default |
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31 + New hook: onSuddenDeath() -- called by engine when sudden death begins |
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32 * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
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33 * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
19 |
34 |
20 0.9.20 -> 0.9.21: |
35 0.9.20 -> 0.9.21: |
21 + New type of randomly generated maps: Perlin Maps. |
36 + New type of randomly generated maps: Perlin Maps. |
22 + Old Random generated maps are more diverse now. |
37 + Old Random generated maps are more diverse now. |
23 + Slider for adjusting land generation detail. |
38 + Slider for adjusting land generation detail. |