1491 TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructable border around the terrain")); |
1491 TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructable border around the terrain")); |
1492 glGMLayout->addWidget(TBW_border,0,3,1,1); |
1492 glGMLayout->addWidget(TBW_border,0,3,1,1); |
1493 |
1493 |
1494 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); |
1494 TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); |
1495 TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity")); |
1495 TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity")); |
1496 glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); |
1496 glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); |
1497 |
1497 |
1498 TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); |
1498 TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); |
1499 TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight")); |
1499 TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight")); |
1500 glGMLayout->addWidget(TBW_laserSight,1,1,1,1); |
1500 glGMLayout->addWidget(TBW_laserSight,1,0,1,1); |
1501 |
1501 |
1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1502 TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1503 TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield")); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); |
1504 glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); |
1505 |
1505 |
1506 TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); |
1506 TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); |
1507 TBW_mines->setToolTip("<b>" + ToggleButtonWidget::tr("Add Mines") + "</b>:<br />" + tr("Enable random mines")); |
1507 TBW_mines->setToolTip("<b>" + ToggleButtonWidget::tr("Add Mines") + "</b>:<br />" + tr("Enable random mines")); |
1508 glGMLayout->addWidget(TBW_mines,1,3,1,1); |
1508 glGMLayout->addWidget(TBW_mines,1,2,1,1); |
1509 |
1509 |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1510 TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1511 TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health")); |
1512 glGMLayout->addWidget(TBW_vampiric,2,0,1,1); |
1512 glGMLayout->addWidget(TBW_vampiric,1,3,1,1); |
1513 |
1513 |
1514 TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); |
1514 TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); |
1515 TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage")); |
1515 TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage")); |
1516 glGMLayout->addWidget(TBW_karma,2,1,1,1); |
1516 glGMLayout->addWidget(TBW_karma,1,4,1,1); |
1517 |
1517 |
1518 TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); |
1518 TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); |
1519 TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test")); |
1519 TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test")); |
1520 glGMLayout->addWidget(TBW_artillery,2,2,1,1); |
1520 glGMLayout->addWidget(TBW_artillery,2,0,1,1); |
1521 |
1521 |
1522 TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); |
1522 TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); |
1523 TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order.")); |
1523 TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order.")); |
1524 glGMLayout->addWidget(TBW_randomorder,2,3,1,1); |
1524 glGMLayout->addWidget(TBW_randomorder,2,1,1,1); |
1525 |
1525 |
1526 TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); |
1526 TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); |
1527 TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies.")); |
1527 TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies.")); |
1528 glGMLayout->addWidget(TBW_king,3,0,1,1); |
1528 glGMLayout->addWidget(TBW_king,2,2,1,1); |
1529 |
1529 |
1530 TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); |
1530 TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); |
1531 TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play.")); |
1531 TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play.")); |
1532 glGMLayout->addWidget(TBW_placehog,3,1,1,1); |
1532 glGMLayout->addWidget(TBW_placehog,2,2,1,1); |
1533 |
1533 |
1534 TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); |
1534 TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); |
1535 TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour.")); |
1535 TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour.")); |
1536 glGMLayout->addWidget(TBW_sharedammo,3,2,1,1); |
1536 glGMLayout->addWidget(TBW_sharedammo,2,3,1,1); |
1537 |
1537 |
1538 TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); |
1538 TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); |
1539 TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps.")); |
1539 TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps.")); |
1540 glGMLayout->addWidget(TBW_disablegirders,3,3,1,1); |
1540 glGMLayout->addWidget(TBW_disablegirders,2,4,1,1); |
1541 |
1541 |
1542 TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); |
1542 TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); |
1543 TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps.")); |
1543 TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps.")); |
1544 glGMLayout->addWidget(TBW_disablelandobjects,4,0,1,1); |
1544 glGMLayout->addWidget(TBW_disablelandobjects,3,0,1,1); |
1545 |
1545 |
1546 TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); |
1546 TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); |
1547 TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death.")); |
1547 TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death.")); |
1548 glGMLayout->addWidget(TBW_aisurvival,4,1,1,1); |
1548 glGMLayout->addWidget(TBW_aisurvival,3,1,1,1); |
|
1549 |
|
1550 TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); |
|
1551 TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn.")); |
|
1552 glGMLayout->addWidget(TBW_infattack,3,2,1,1); |
|
1553 |
|
1554 TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); |
|
1555 TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn.")); |
|
1556 glGMLayout->addWidget(TBW_resetweps,3,3,1,1); |
|
1557 |
|
1558 TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); |
|
1559 TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team.")); |
|
1560 glGMLayout->addWidget(TBW_perhogammo,3,4,1,1); |
1549 |
1561 |
1550 // Right |
1562 // Right |
1551 QLabel * l; |
1563 QLabel * l; |
1552 |
1564 |
1553 l = new QLabel(gbBasicSettings); |
1565 l = new QLabel(gbBasicSettings); |