equal
deleted
inserted
replaced
253 end; |
253 end; |
254 amLowGravity: begin |
254 amLowGravity: begin |
255 PlaySound(sndLowGravity); |
255 PlaySound(sndLowGravity); |
256 cGravity:= cMaxWindSpeed |
256 cGravity:= cMaxWindSpeed |
257 end; |
257 end; |
258 amExtraDamage: cDamageModifier:= _1_5; |
258 amExtraDamage:begin |
|
259 PlaySound(sndHellishImpact4); |
|
260 cDamageModifier:= _1_5 |
|
261 end; |
259 amInvulnerable: Invulnerable:= true; |
262 amInvulnerable: Invulnerable:= true; |
260 amExtraTime: TurnTimeLeft:= TurnTimeLeft + 30000; |
263 amExtraTime: begin |
|
264 PlaySound(sndSwitchHog); |
|
265 TurnTimeLeft:= TurnTimeLeft + 30000 |
|
266 end; |
261 amLaserSight: cLaserSighting:= true; |
267 amLaserSight: cLaserSighting:= true; |
262 amVampiric: begin |
268 amVampiric: begin |
263 PlaySound(sndOw1, Team^.voicepack); |
269 PlaySound(sndOw1, Team^.voicepack); |
264 cVampiric:= true; |
270 cVampiric:= true; |
265 end; |
271 end; |
869 exit |
875 exit |
870 end; |
876 end; |
871 |
877 |
872 if (Gear^.Health = 0) then |
878 if (Gear^.Health = 0) then |
873 begin |
879 begin |
874 if PrvInactive then |
880 if PrvInactive or ((GameFlags and gfInfAttack) <> 0) then |
875 begin |
881 begin |
876 Gear^.Timer:= 0; |
882 Gear^.Timer:= 0; |
877 FollowGear:= Gear; |
883 FollowGear:= Gear; |
878 PrvInactive:= false; |
884 PrvInactive:= false; |
879 AllInactive:= false; |
885 AllInactive:= false; |