equal
deleted
inserted
replaced
97 createWeaponNamed(@"Shoppa", 3); |
97 createWeaponNamed(@"Shoppa", 3); |
98 createWeaponNamed(@"Clean Slate", 4); |
98 createWeaponNamed(@"Clean Slate", 4); |
99 createWeaponNamed(@"Minefield", 5); |
99 createWeaponNamed(@"Minefield", 5); |
100 createWeaponNamed(@"Thinking with Portals", 6); |
100 createWeaponNamed(@"Thinking with Portals", 6); |
101 // merge not needed because weapons not present in the set are 0ed by GameSetup |
101 // merge not needed because weapons not present in the set are 0ed by GameSetup |
102 |
|
103 DLog(@"Success"); |
|
104 } |
102 } |
105 |
103 |
106 #pragma mark - |
104 #pragma mark - |
107 -(void) viewDidLoad { |
105 -(void) viewDidLoad { |
108 [super viewDidLoad]; |
106 [super viewDidLoad]; |