equal
deleted
inserted
replaced
31 * |
31 * |
32 * Note: Gears that do not have an effect on the game but are just visual |
32 * Note: Gears that do not have an effect on the game but are just visual |
33 * effects are called "Visual Gears" and defined in the respective unit! |
33 * effects are called "Visual Gears" and defined in the respective unit! |
34 *) |
34 *) |
35 interface |
35 interface |
36 uses SDLh, uConsts, uFloat, uTypes; |
36 uses SDLh, uConsts, uFloat, uTypes, uLandObjects; |
37 |
37 |
38 procedure initModule; |
38 procedure initModule; |
39 procedure freeModule; |
39 procedure freeModule; |
40 function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear; |
40 function SpawnCustomCrateAt(x, y: LongInt; crate: TCrateType; content, cnt: Longword): PGear; |
41 function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear; |
41 function SpawnFakeCrateAt(x, y: LongInt; crate: TCrateType; explode: boolean; poison: boolean ): PGear; |