project_files/HedgewarsMobile/Classes/ObjcExports.m
changeset 5992 a311b8461ec9
parent 5662 99083392cd4f
child 5994 3c578f531cc1
equal deleted inserted replaced
5991:c3b7064d9226 5992:a311b8461ec9
   100 }
   100 }
   101 
   101 
   102 void saveBeganSynching() {
   102 void saveBeganSynching() {
   103     savedGame = YES;
   103     savedGame = YES;
   104     stopSpinningProgress();
   104     stopSpinningProgress();
       
   105     [[UIApplication sharedApplication] setIdleTimerDisabled:YES];
   105 
   106 
   106     overlay_instance.view.backgroundColor = [UIColor blackColor];
   107     overlay_instance.view.backgroundColor = [UIColor blackColor];
   107     overlay_instance.view.alpha = 0.75;
   108     overlay_instance.view.alpha = 0.75;
   108     overlay_instance.view.userInteractionEnabled = NO;
   109     overlay_instance.view.userInteractionEnabled = NO;
   109 
   110 
   126     [UIView commitAnimations];
   127     [UIView commitAnimations];
   127 
   128 
   128     [overlay_instance.savesIndicator stopAnimating];
   129     [overlay_instance.savesIndicator stopAnimating];
   129     [overlay_instance.savesIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
   130     [overlay_instance.savesIndicator performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1];
   130 
   131 
       
   132     [[UIApplication sharedApplication] setIdleTimerDisabled:NO];
   131     gameRunning = YES;
   133     gameRunning = YES;
   132 }
   134 }
   133 
   135 
   134 void updateVisualsNewTurn(void) {
   136 void updateVisualsNewTurn(void) {
   135     [overlay_instance.amvc updateAmmoVisuals];
   137     [overlay_instance.amvc updateAmmoVisuals];