equal
deleted
inserted
replaced
136 |
136 |
137 if (Pos >= 0) then |
137 if (Pos >= 0) then |
138 if Ammo^[Slot, Pos].Count > 0 then |
138 if Ammo^[Slot, Pos].Count > 0 then |
139 begin |
139 begin |
140 DrawTexture(AMxCurr + 10, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
140 DrawTexture(AMxCurr + 10, cScreenHeight - 68, Ammoz[Ammo^[Slot, Pos].AmmoType].NameTex); |
141 if Ammo^[Slot, Pos].Count < 10 then |
141 if Ammo^[Slot, Pos].Count < AMMO_INFINITE then |
142 DrawTexture(AMxCurr + 175, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
142 DrawTexture(AMxCurr + 175, cScreenHeight - 68, CountTexz[Ammo^[Slot, Pos].Count]); |
143 if bSelected then |
143 if bSelected then |
144 begin |
144 begin |
145 bShowAmmoMenu:= false; |
145 bShowAmmoMenu:= false; |
146 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
146 SetWeapon(Ammo^[Slot, Pos].AmmoType); |