equal
deleted
inserted
replaced
2397 Count: 2; |
2397 Count: 2; |
2398 NumPerTurn: 0; |
2398 NumPerTurn: 0; |
2399 Timer: 9000; |
2399 Timer: 9000; |
2400 Pos: 0; |
2400 Pos: 0; |
2401 AmmoType: amDuck; |
2401 AmmoType: amDuck; |
2402 AttackVoice: sndLaugh; |
2402 AttackVoice: sndNone; |
2403 Bounciness: 1000); |
2403 Bounciness: 1000); |
2404 Slot: 8; // FIXME: Use slot 0. for some reason, hwengine does not like it |
2404 Slot: 8; // FIXME: Use slot 0. for some reason, hwengine does not like it |
2405 // when we put it into slot 0. |
2405 // when we put it into slot 0. |
2406 // Probably related to amNothing being in slot 0, too? |
2406 // Probably related to amNothing being in slot 0, too? |
2407 TimeAfterTurn: 3000; |
2407 TimeAfterTurn: 3000; |