equal
deleted
inserted
replaced
115 Scripts->setModel(DataManager::instance().gameStyleModel()); |
115 Scripts->setModel(DataManager::instance().gameStyleModel()); |
116 m_curScript = Scripts->currentText(); |
116 m_curScript = Scripts->currentText(); |
117 |
117 |
118 ScriptsLabel = new QLabel(this); |
118 ScriptsLabel = new QLabel(this); |
119 ScriptsLabel->setHidden(true); |
119 ScriptsLabel->setHidden(true); |
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120 ScriptsLabel->setTextFormat(Qt::PlainText); |
120 GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1); |
121 GBoxOptionsLayout->addWidget(ScriptsLabel, 1, 1); |
121 |
122 |
122 connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
123 connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); |
123 |
124 |
124 QWidget *SchemeWidget = new QWidget(this); |
125 QWidget *SchemeWidget = new QWidget(this); |
131 GameSchemes->setMaxVisibleItems(30); |
132 GameSchemes->setMaxVisibleItems(30); |
132 SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
133 SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); |
133 |
134 |
134 GameSchemesLabel = new QLabel(SchemeWidget); |
135 GameSchemesLabel = new QLabel(SchemeWidget); |
135 GameSchemesLabel->setHidden(true); |
136 GameSchemesLabel->setHidden(true); |
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137 GameSchemesLabel->setTextFormat(Qt::PlainText); |
136 SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2); |
138 SchemeWidgetLayout->addWidget(GameSchemesLabel, 0, 2); |
137 |
139 |
138 connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
140 connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); |
139 |
141 |
140 lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget); |
142 lblScheme = new QLabel(QLabel::tr("Scheme"), SchemeWidget); |
158 WeaponsName->setMaxVisibleItems(30); |
160 WeaponsName->setMaxVisibleItems(30); |
159 SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
161 SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); |
160 |
162 |
161 WeaponsNameLabel = new QLabel(SchemeWidget); |
163 WeaponsNameLabel = new QLabel(SchemeWidget); |
162 WeaponsNameLabel->setHidden(true); |
164 WeaponsNameLabel->setHidden(true); |
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165 WeaponsNameLabel->setTextFormat(Qt::PlainText); |
163 SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2); |
166 SchemeWidgetLayout->addWidget(WeaponsNameLabel, 1, 2); |
164 |
167 |
165 connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
168 connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); |
166 |
169 |
167 goToWeaponPage = new QPushButton(SchemeWidget); |
170 goToWeaponPage = new QPushButton(SchemeWidget); |