equal
deleted
inserted
replaced
313 exit; |
313 exit; |
314 |
314 |
315 // render crosshair |
315 // render crosshair |
316 if (CrosshairGear <> nil) and (Gear = CrosshairGear) then |
316 if (CrosshairGear <> nil) and (Gear = CrosshairGear) then |
317 begin |
317 begin |
318 hogLR:= 1; |
318 if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtBlowTorch) then |
319 if IsHogFacingLeft(Gear) then |
319 hogLR:= CurAmmoGear^.Tag |
320 hogLR:= -1; |
320 else |
|
321 begin |
|
322 hogLR:= 1; |
|
323 if IsHogFacingLeft(Gear) then |
|
324 hogLR:= -1 |
|
325 end; |
321 setTintAdd(true); |
326 setTintAdd(true); |
322 Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
327 Tint(HH^.Team^.Clan^.Color shl 8 or $FF); |
323 DrawTextureRotated(CrosshairTexture, |
328 DrawTextureRotated(CrosshairTexture, |
324 12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, |
329 12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, |
325 hogLR * (Gear^.Angle * 180.0) / cMaxAngle); |
330 hogLR * (Gear^.Angle * 180.0) / cMaxAngle); |