1355 } |
1355 } |
1356 |
1356 |
1357 void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) |
1357 void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo) |
1358 { |
1358 { |
1359 game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); |
1359 game = new HWGame(config, gamecfg, ammo, pTeamSelWidget); |
|
1360 connect(game, SIGNAL(CampStateChanged(int)), this, SLOT(UpdateCampaignPage(int))); |
1360 connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
1361 connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState))); |
1361 connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); |
1362 connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &))); |
1362 connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
1363 connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowErrorMessage(const QString &)), Qt::QueuedConnection); |
1363 connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
1364 connect(game, SIGNAL(HaveRecord(bool, const QByteArray &)), this, SLOT(GetRecord(bool, const QByteArray &))); |
1364 m_lastDemo = QByteArray(); |
1365 m_lastDemo = QByteArray(); |