equal
deleted
inserted
replaced
44 FindPlace(gear, true, 0, LAND_WIDTH) |
44 FindPlace(gear, true, 0, LAND_WIDTH) |
45 |
45 |
46 -- move the target to a higher vertical position |
46 -- move the target to a higher vertical position |
47 -- to ensure it's not somewhere down below |
47 -- to ensure it's not somewhere down below |
48 x, y = GetGearPosition(gear) |
48 x, y = GetGearPosition(gear) |
49 SetGearPosition(gear, x, 500) |
49 SetGearPosition(gear, x, 0) |
50 end |
50 end |
51 |
51 |
52 -- This function is called before the game loads its |
52 -- This function is called before the game loads its |
53 -- resources. |
53 -- resources. |
54 -- It's one of the predefined function names that will |
54 -- It's one of the predefined function names that will |
82 |
82 |
83 -- Create the player team |
83 -- Create the player team |
84 AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default") |
84 AddTeam(loc("'Zooka Team"), 14483456, "Simple", "Island", "Default") |
85 -- And add a hog to it |
85 -- And add a hog to it |
86 player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
86 player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
87 SetGearPosition(player, 1960, 1160) |
87 SetGearPosition(player, 936, 136) |
88 end |
88 end |
89 |
89 |
90 -- This function is called when the round starts |
90 -- This function is called when the round starts |
91 -- it spawns the first target that has to be destroyed. |
91 -- it spawns the first target that has to be destroyed. |
92 -- In addition it shows the scenario goal(s). |
92 -- In addition it shows the scenario goal(s). |