equal
deleted
inserted
replaced
44 FindPlace(gear, true, 0, LAND_WIDTH) |
44 FindPlace(gear, true, 0, LAND_WIDTH) |
45 |
45 |
46 -- move the target to a higher vertical position |
46 -- move the target to a higher vertical position |
47 -- to ensure it's not somewhere down below |
47 -- to ensure it's not somewhere down below |
48 x, y = GetGearPosition(gear) |
48 x, y = GetGearPosition(gear) |
49 SetGearPosition(gear, x, 500) |
49 SetGearPosition(gear, x, 0) |
50 end |
50 end |
51 |
51 |
52 function onNewTurn() |
52 function onNewTurn() |
53 ParseCommand("setweap " .. string.char(amShotgun)) |
53 ParseCommand("setweap " .. string.char(amShotgun)) |
54 end |
54 end |
86 |
86 |
87 -- Create the player team |
87 -- Create the player team |
88 AddTeam(loc("Shotgun Team"), 14483456, "Simple", "Island", "Default") |
88 AddTeam(loc("Shotgun Team"), 14483456, "Simple", "Island", "Default") |
89 -- And add a hog to it |
89 -- And add a hog to it |
90 player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
90 player = AddHog(loc("Hunter"), 0, 1, "NoHat") |
91 SetGearPosition(player, 2334, 1254) |
91 SetGearPosition(player, 1210, 230) |
92 end |
92 end |
93 |
93 |
94 -- This function is called when the round starts |
94 -- This function is called when the round starts |
95 -- it spawns the first target that has to be destroyed. |
95 -- it spawns the first target that has to be destroyed. |
96 -- In addition it shows the scenario goal(s). |
96 -- In addition it shows the scenario goal(s). |