180 if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) then |
180 if ((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) then |
181 g:= AddGoal(g, gfAny, gidPlaceKing); |
181 g:= AddGoal(g, gfAny, gidPlaceKing); |
182 g:= AddGoal(g, gfTagTeam, gidTagTeam); // tag team mode? |
182 g:= AddGoal(g, gfTagTeam, gidTagTeam); // tag team mode? |
183 g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
183 g:= AddGoal(g, gfSharedAmmo, gidSharedAmmo); // shared ammo? |
184 g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); |
184 g:= AddGoal(g, gfPerHogAmmo, gidPerHogAmmo); |
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185 g:= AddGoal(g, gfMoreWind, gidMoreWind); |
185 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
186 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
186 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
187 g:= AddGoal(g, gfSolidLand, gidSolidLand); // solid land? |
187 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
188 g:= AddGoal(g, gfArtillery, gidArtillery); // artillery? |
188 g:= AddGoal(g, gfInfAttack, gidInfAttack); |
189 g:= AddGoal(g, gfInfAttack, gidInfAttack); |
189 g:= AddGoal(g, gfResetWeps, gidResetWeps); |
190 g:= AddGoal(g, gfResetWeps, gidResetWeps); |