59 sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode, |
59 sprHHTelepMask, sprSwitch, sprParachute, sprTarget, sprRopeNode, |
60 sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
60 sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR, |
61 {$IFDEF USE_TOUCH_INTERFACE} |
61 {$IFDEF USE_TOUCH_INTERFACE} |
62 sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight, |
62 sprFireButton, sprArrowUp, sprArrowDown, sprArrowLeft, sprArrowRight, |
63 sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton, |
63 sprJumpWidget, sprAMWidget, sprPauseButton, sprTimerButton, sprTargetButton, |
|
64 sprSwitchButton, |
64 {$ENDIF} |
65 {$ENDIF} |
65 sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
66 sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun, |
66 sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
67 sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer, |
67 sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
68 sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath, |
68 sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
69 sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft, |
86 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
87 sprSMineOff, sprSMineOn, sprHandSMine, sprHammer, |
87 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
88 sprHandResurrector, sprCross, sprAirDrill, sprNapalmBomb, |
88 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
89 sprBulletHit, sprSnowball, sprHandSnowball, sprSnow, |
89 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
90 sprSDFlake, sprSDWater, sprSDCloud, sprSDSplash, sprSDDroplet, sprTardis, |
90 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
91 sprSlider, sprBotlevels, sprHandKnife, sprKnife, sprStar, sprIceTexture, sprIceGun, |
91 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine |
92 sprFrozenHog, sprAmRubber, sprBoing, sprCustom1, sprCustom2, sprAirMine, sprHandAirMine |
92 ); |
93 ); |
93 |
94 |
94 // Gears that interact with other Gears and/or Land |
95 // Gears that interact with other Gears and/or Land |
95 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
96 // first row of gears (<gtExplosives) should be avoided when searching a spawn place |
96 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, |
97 TGearType = (gtFlame, gtHedgehog, gtMine, gtCase, gtAirMine, gtExplosives, |
453 |
454 |
454 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
455 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
455 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
456 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
456 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
457 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
457 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
458 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce, |
458 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn); |
459 sidMute, sidAFK, sidAutoCameraOff, sidAutoCameraOn, sidPressTarget); |
459 |
460 |
460 // Events that are important for the course of the game or at least interesting for other reasons |
461 // Events that are important for the course of the game or at least interesting for other reasons |
461 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
462 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
462 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
463 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, |
463 eidHurtSelf, eidHomerun, eidGone); |
464 eidHurtSelf, eidHomerun, eidGone); |