192 else |
192 else |
193 x = x + math.random(10,30) |
193 x = x + math.random(10,30) |
194 end |
194 end |
195 end |
195 end |
196 |
196 |
197 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 1) |
197 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
198 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
198 AddEvent(onHeroFinalStep, {hero.gear}, heroFinalStep, {hero.gear}, 0) |
199 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
199 AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1) |
200 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
200 AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1) |
201 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 1) |
201 AddEvent(onThantaDeath, {bandit1.gear}, thantaDeath, {bandit1.gear}, 1) |
202 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 1) |
202 AddEvent(onHeroWin, {hero.gear}, heroWin, {hero.gear}, 1) |
421 end |
421 end |
422 |
422 |
423 function heroFinalStep(gear) |
423 function heroFinalStep(gear) |
424 heroAtFinalStep = true |
424 heroAtFinalStep = true |
425 SaveCampaignVar("Ice01CheckPoint", "3") |
425 SaveCampaignVar("Ice01CheckPoint", "3") |
426 SaveCampaignVar("HeroHealth", GetHealth(hero.gear)) |
426 SaveCampaignVar("HeroHealth", GetHealth(hero.gear)) |
427 WriteLnToConsole("Final Step") |
|
428 end |
427 end |
429 |
428 |
430 function columnCheckPoint(gear) |
429 function columnCheckPoint(gear) |
431 SaveCampaignVar("Ice01CheckPoint", "2") |
430 SaveCampaignVar("Ice01CheckPoint", "2") |
432 SaveCampaignVar("HeroHealth", GetHealth(hero.gear)) |
431 SaveCampaignVar("HeroHealth", GetHealth(hero.gear)) |