1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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17 */ |
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18 |
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19 #include <QDebug> |
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20 #include <QModelIndex> |
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21 |
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22 #include "ammoSchemeModel.h" |
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23 #include "hwconsts.h" |
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24 |
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25 QList<QVariant> defaultScheme = QList<QVariant>() |
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26 << QVariant("Default") // name 0 |
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27 << QVariant(false) // fortsmode 1 |
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28 << QVariant(false) // team divide 2 |
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29 << QVariant(false) // solid land 3 |
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30 << QVariant(false) // border 4 |
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31 << QVariant(false) // low gravity 5 |
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32 << QVariant(false) // laser sight 6 |
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33 << QVariant(false) // invulnerable 7 |
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34 << QVariant(false) // reset health 8 |
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35 << QVariant(false) // vampiric 9 |
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36 << QVariant(false) // karma 10 |
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37 << QVariant(false) // artillery 11 |
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38 << QVariant(true) // random order 12 |
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39 << QVariant(false) // king 13 |
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40 << QVariant(false) // place hog 14 |
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41 << QVariant(false) // shared ammo 15 |
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42 << QVariant(false) // disable girders 16 |
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43 << QVariant(false) // disable land objects 17 |
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44 << QVariant(false) // AI survival 18 |
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45 << QVariant(false) // inf. attack 19 |
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46 << QVariant(false) // reset weps 20 |
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47 << QVariant(false) // per hog ammo 21 |
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48 << QVariant(false) // no wind 22 |
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49 << QVariant(false) // more wind 23 |
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50 << QVariant(false) // tag team 24 |
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51 << QVariant(false) // bottom border 25 |
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52 << QVariant(100) // damage modfier 26 |
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53 << QVariant(45) // turn time 27 |
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54 << QVariant(100) // init health 28 |
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55 << QVariant(15) // sudden death 29 |
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56 << QVariant(5) // case prob 30 |
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57 << QVariant(3) // mines time 31 |
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58 << QVariant(4) // mines number 32 |
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59 << QVariant(0) // mine dud pct 33 |
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60 << QVariant(2) // explosives 34 |
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61 << QVariant(0) // air mines 35 |
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62 << QVariant(35) // health case pct 36 |
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63 << QVariant(25) // health case amt 37 |
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64 << QVariant(47) // water rise amt 38 |
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65 << QVariant(5) // health dec amt 39 |
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66 << QVariant(100) // rope modfier 40 |
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67 << QVariant(100) // get away time 41 |
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68 << QVariant(0) // world edge 42 |
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69 << QVariant() // scriptparam 43 |
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70 ; |
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71 |
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72 AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : |
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73 QAbstractTableModel(parent), |
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74 fileConfig(fileName, QSettings::IniFormat) |
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75 { |
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76 predefSchemesNames = QStringList() |
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77 << "Default" |
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78 << "Pro Mode" |
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79 << "Shoppa" |
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80 << "Clean Slate" |
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81 << "Minefield" |
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82 << "Barrel Mayhem" |
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83 << "Tunnel Hogs" |
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84 << "Timeless" |
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85 << "Thinking with Portals" |
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86 << "King Mode" |
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87 << "Construction Mode" |
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88 << "HedgeEditor" |
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89 ; |
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90 |
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91 numberOfDefaultSchemes = predefSchemesNames.size(); |
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92 |
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93 spNames = QStringList() |
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94 << "name" // 0 |
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95 << "fortsmode" // 1 |
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96 << "divteams" // 2 |
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97 << "solidland" // 3 |
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98 << "border" // 4 |
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99 << "lowgrav" // 5 |
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100 << "laser" // 6 |
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101 << "invulnerability" // 7 |
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102 << "resethealth" // 8 |
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103 << "vampiric" // 9 |
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104 << "karma" // 10 |
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105 << "artillery" // 11 |
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106 << "randomorder" // 12 |
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107 << "king" // 13 |
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108 << "placehog" // 14 |
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109 << "sharedammo" // 15 |
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110 << "disablegirders" // 16 |
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111 << "disablelandobjects" // 17 |
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112 << "aisurvival" // 18 |
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113 << "infattack" // 19 |
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114 << "resetweps" // 20 |
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115 << "perhogammo" // 21 |
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116 << "disablewind" // 22 |
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117 << "morewind" // 23 |
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118 << "tagteam" // 24 |
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119 << "bottomborder" // 25 |
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120 << "damagefactor" // 26 |
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121 << "turntime" // 27 |
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122 << "health" // 28 |
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123 << "suddendeath" // 29 |
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124 << "caseprobability" // 30 |
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125 << "minestime" // 31 |
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126 << "minesnum" // 32 |
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127 << "minedudpct" // 33 |
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128 << "explosives" // 34 |
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129 << "airmines" // 35 |
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130 << "healthprobability" // 36 |
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131 << "healthcaseamount" // 37 |
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132 << "waterrise" // 38 |
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133 << "healthdecrease" // 39 |
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134 << "ropepct" // 40 |
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135 << "getawaytime" // 41 |
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136 << "worldedge" // 42 |
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137 << "scriptparam" // scriptparam 43 |
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138 ; |
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139 |
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140 QList<QVariant> proMode; |
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141 proMode |
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142 << predefSchemesNames[1] // name 0 |
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143 << QVariant(false) // fortsmode 1 |
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144 << QVariant(false) // team divide 2 |
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145 << QVariant(false) // solid land 3 |
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146 << QVariant(false) // border 4 |
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147 << QVariant(false) // low gravity 5 |
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148 << QVariant(false) // laser sight 6 |
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149 << QVariant(false) // invulnerable 7 |
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150 << QVariant(false) // reset health 8 |
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151 << QVariant(false) // vampiric 9 |
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152 << QVariant(false) // karma 10 |
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153 << QVariant(false) // artillery 11 |
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154 << QVariant(true) // random order 12 |
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155 << QVariant(false) // king 13 |
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156 << QVariant(false) // place hog 14 |
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157 << QVariant(true) // shared ammo 15 |
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158 << QVariant(false) // disable girders 16 |
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159 << QVariant(false) // disable land objects 17 |
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160 << QVariant(false) // AI survival 18 |
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161 << QVariant(false) // inf. attack 19 |
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162 << QVariant(false) // reset weps 20 |
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163 << QVariant(false) // per hog ammo 21 |
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164 << QVariant(false) // no wind 22 |
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165 << QVariant(false) // more wind 23 |
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166 << QVariant(false) // tag team 24 |
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167 << QVariant(false) // bottom border 25 |
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168 << QVariant(100) // damage modfier 26 |
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169 << QVariant(15) // turn time 27 |
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170 << QVariant(100) // init health 28 |
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171 << QVariant(15) // sudden death 29 |
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172 << QVariant(0) // case prob 30 |
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173 << QVariant(3) // mines time 31 |
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174 << QVariant(0) // mines number 32 |
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175 << QVariant(0) // mine dud pct 33 |
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176 << QVariant(2) // explosives 34 |
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177 << QVariant(0) // air mines 35 |
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178 << QVariant(35) // health case pct 36 |
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179 << QVariant(25) // health case amt 37 |
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180 << QVariant(47) // water rise amt 38 |
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181 << QVariant(5) // health dec amt 39 |
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182 << QVariant(100) // rope modfier 40 |
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183 << QVariant(100) // get away time 41 |
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184 << QVariant(0) // world edge 42 |
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185 << QVariant() // scriptparam 43 |
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186 ; |
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187 |
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188 QList<QVariant> shoppa; |
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189 shoppa |
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190 << predefSchemesNames[2] // name 0 |
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191 << QVariant(false) // fortsmode 1 |
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192 << QVariant(false) // team divide 2 |
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193 << QVariant(true) // solid land 3 |
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194 << QVariant(true) // border 4 |
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195 << QVariant(false) // low gravity 5 |
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196 << QVariant(false) // laser sight 6 |
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197 << QVariant(false) // invulnerable 7 |
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198 << QVariant(false) // reset health 8 |
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199 << QVariant(false) // vampiric 9 |
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200 << QVariant(false) // karma 10 |
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201 << QVariant(false) // artillery 11 |
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202 << QVariant(true) // random order 12 |
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203 << QVariant(false) // king 13 |
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204 << QVariant(false) // place hog 14 |
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205 << QVariant(true) // shared ammo 15 |
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206 << QVariant(true) // disable girders 16 |
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207 << QVariant(true) // disable land objects 17 |
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208 << QVariant(false) // AI survival 18 |
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209 << QVariant(false) // inf. attack 19 |
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210 << QVariant(true) // reset weps 20 |
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211 << QVariant(false) // per hog ammo 21 |
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212 << QVariant(false) // no wind 22 |
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213 << QVariant(false) // more wind 23 |
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214 << QVariant(false) // tag team 24 |
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215 << QVariant(false) // bottom border 25 |
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216 << QVariant(100) // damage modfier 26 |
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217 << QVariant(30) // turn time 27 |
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218 << QVariant(100) // init health 28 |
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219 << QVariant(50) // sudden death 29 |
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220 << QVariant(1) // case prob 30 |
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221 << QVariant(0) // mines time 31 |
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222 << QVariant(0) // mines number 32 |
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223 << QVariant(0) // mine dud pct 33 |
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224 << QVariant(0) // explosives 34 |
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225 << QVariant(0) // air mines 35 |
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226 << QVariant(0) // health case pct 36 |
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227 << QVariant(25) // health case amt 37 |
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228 << QVariant(0) // water rise amt 38 |
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229 << QVariant(0) // health dec amt 39 |
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230 << QVariant(100) // rope modfier 40 |
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231 << QVariant(100) // get away time 41 |
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232 << QVariant(0) // world edge 42 |
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233 << QVariant() // scriptparam 43 |
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234 ; |
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235 |
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236 QList<QVariant> cleanslate; |
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237 cleanslate |
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238 << predefSchemesNames[3] // name 0 |
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239 << QVariant(false) // fortsmode 1 |
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240 << QVariant(false) // team divide 2 |
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241 << QVariant(false) // solid land 3 |
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242 << QVariant(false) // border 4 |
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243 << QVariant(false) // low gravity 5 |
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244 << QVariant(false) // laser sight 6 |
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245 << QVariant(false) // invulnerable 7 |
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246 << QVariant(true) // reset health 8 |
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247 << QVariant(false) // vampiric 9 |
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248 << QVariant(false) // karma 10 |
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249 << QVariant(false) // artillery 11 |
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250 << QVariant(true) // random order 12 |
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251 << QVariant(false) // king 13 |
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252 << QVariant(false) // place hog 14 |
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253 << QVariant(false) // shared ammo 15 |
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254 << QVariant(false) // disable girders 16 |
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255 << QVariant(false) // disable land objects 17 |
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256 << QVariant(false) // AI survival 18 |
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257 << QVariant(true) // inf. attack 19 |
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258 << QVariant(true) // reset weps 20 |
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259 << QVariant(false) // per hog ammo 21 |
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260 << QVariant(false) // no wind 22 |
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261 << QVariant(false) // more wind 23 |
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262 << QVariant(false) // tag team 24 |
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263 << QVariant(false) // bottom border 25 |
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264 << QVariant(100) // damage modfier 26 |
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265 << QVariant(45) // turn time 27 |
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266 << QVariant(100) // init health 28 |
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267 << QVariant(15) // sudden death 29 |
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268 << QVariant(5) // case prob 30 |
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269 << QVariant(3) // mines time 31 |
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270 << QVariant(4) // mines number 32 |
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271 << QVariant(0) // mine dud pct 33 |
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272 << QVariant(2) // explosives 34 |
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273 << QVariant(0) // air mines 35 |
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274 << QVariant(35) // health case pct 36 |
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275 << QVariant(25) // health case amt 37 |
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276 << QVariant(47) // water rise amt 38 |
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277 << QVariant(5) // health dec amt 39 |
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278 << QVariant(100) // rope modfier 40 |
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279 << QVariant(100) // get away time 41 |
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280 << QVariant(0) // world edge 42 |
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281 << QVariant() // scriptparam 43 |
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282 ; |
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283 |
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284 QList<QVariant> minefield; |
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285 minefield |
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286 << predefSchemesNames[4] // name 0 |
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287 << QVariant(false) // fortsmode 1 |
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288 << QVariant(false) // team divide 2 |
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289 << QVariant(false) // solid land 3 |
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290 << QVariant(false) // border 4 |
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291 << QVariant(false) // low gravity 5 |
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292 << QVariant(false) // laser sight 6 |
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293 << QVariant(false) // invulnerable 7 |
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294 << QVariant(false) // reset health 8 |
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295 << QVariant(false) // vampiric 9 |
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296 << QVariant(false) // karma 10 |
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297 << QVariant(false) // artillery 11 |
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298 << QVariant(true) // random order 12 |
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299 << QVariant(false) // king 13 |
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300 << QVariant(false) // place hog 14 |
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301 << QVariant(true) // shared ammo 15 |
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302 << QVariant(true) // disable girders 16 |
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303 << QVariant(false) // disable land objects 17 |
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304 << QVariant(false) // AI survival 18 |
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305 << QVariant(false) // inf. attack 19 |
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306 << QVariant(false) // reset weps 20 |
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307 << QVariant(false) // per hog ammo 21 |
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308 << QVariant(false) // no wind 22 |
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309 << QVariant(false) // more wind 23 |
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310 << QVariant(false) // tag team 24 |
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311 << QVariant(false) // bottom border 25 |
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312 << QVariant(100) // damage modfier 26 |
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313 << QVariant(30) // turn time 27 |
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314 << QVariant(50) // init health 28 |
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315 << QVariant(15) // sudden death 29 |
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316 << QVariant(0) // case prob 30 |
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317 << QVariant(0) // mines time 31 |
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318 << QVariant(200) // mines number 32 |
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319 << QVariant(0) // mine dud pct 33 |
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320 << QVariant(0) // explosives 34 |
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321 << QVariant(0) // air mines 35 |
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322 << QVariant(35) // health case pct 36 |
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323 << QVariant(25) // health case amt 37 |
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324 << QVariant(47) // water rise amt 38 |
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325 << QVariant(5) // health dec amt 39 |
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326 << QVariant(100) // rope modfier 40 |
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327 << QVariant(100) // get away time 41 |
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328 << QVariant(0) // world edge 42 |
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329 << QVariant() // scriptparam 43 |
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330 ; |
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331 |
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332 QList<QVariant> barrelmayhem; |
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333 barrelmayhem |
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334 << predefSchemesNames[5] // name 0 |
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335 << QVariant(false) // fortsmode 1 |
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336 << QVariant(false) // team divide 2 |
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337 << QVariant(false) // solid land 3 |
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338 << QVariant(false) // border 4 |
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339 << QVariant(false) // low gravity 5 |
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340 << QVariant(false) // laser sight 6 |
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341 << QVariant(false) // invulnerable 7 |
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342 << QVariant(false) // reset health 8 |
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343 << QVariant(false) // vampiric 9 |
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344 << QVariant(false) // karma 10 |
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345 << QVariant(false) // artillery 11 |
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346 << QVariant(true) // random order 12 |
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347 << QVariant(false) // king 13 |
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348 << QVariant(false) // place hog 14 |
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349 << QVariant(true) // shared ammo 15 |
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350 << QVariant(false) // disable girders 16 |
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351 << QVariant(false) // disable land objects 17 |
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352 << QVariant(false) // AI survival 18 |
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353 << QVariant(false) // inf. attack 19 |
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354 << QVariant(false) // reset weps 20 |
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355 << QVariant(false) // per hog ammo 21 |
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356 << QVariant(false) // no wind 22 |
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357 << QVariant(false) // more wind 23 |
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358 << QVariant(false) // tag team 24 |
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359 << QVariant(false) // bottom border 25 |
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360 << QVariant(100) // damage modfier 26 |
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361 << QVariant(30) // turn time 27 |
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362 << QVariant(100) // init health 28 |
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363 << QVariant(15) // sudden death 29 |
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364 << QVariant(0) // case prob 30 |
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365 << QVariant(0) // mines time 31 |
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366 << QVariant(0) // mines number 32 |
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367 << QVariant(0) // mine dud pct 33 |
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368 << QVariant(200) // explosives 34 |
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369 << QVariant(0) // air mines 35 |
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370 << QVariant(35) // health case pct 36 |
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371 << QVariant(25) // health case amt 37 |
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372 << QVariant(47) // water rise amt 38 |
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373 << QVariant(5) // health dec amt 39 |
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374 << QVariant(100) // rope modfier 40 |
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375 << QVariant(100) // get away time 41 |
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376 << QVariant(0) // world edge 42 |
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377 << QVariant() // scriptparam 43 |
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378 ; |
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379 |
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380 QList<QVariant> tunnelhogs; |
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381 tunnelhogs |
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382 << predefSchemesNames[6] // name 0 |
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383 << QVariant(false) // fortsmode 1 |
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384 << QVariant(false) // team divide 2 |
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385 << QVariant(false) // solid land 3 |
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386 << QVariant(true) // border 4 |
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387 << QVariant(false) // low gravity 5 |
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388 << QVariant(false) // laser sight 6 |
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389 << QVariant(false) // invulnerable 7 |
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390 << QVariant(false) // reset health 8 |
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391 << QVariant(false) // vampiric 9 |
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392 << QVariant(false) // karma 10 |
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393 << QVariant(false) // artillery 11 |
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394 << QVariant(true) // random order 12 |
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395 << QVariant(false) // king 13 |
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396 << QVariant(false) // place hog 14 |
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397 << QVariant(true) // shared ammo 15 |
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398 << QVariant(true) // disable girders 16 |
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399 << QVariant(true) // disable land objects 17 |
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400 << QVariant(false) // AI survival 18 |
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401 << QVariant(false) // inf. attack 19 |
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402 << QVariant(false) // reset weps 20 |
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403 << QVariant(false) // per hog ammo 21 |
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404 << QVariant(false) // no wind 22 |
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405 << QVariant(false) // more wind 23 |
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406 << QVariant(false) // tag team 24 |
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407 << QVariant(false) // bottom border 25 |
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408 << QVariant(100) // damage modfier 26 |
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409 << QVariant(30) // turn time 27 |
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410 << QVariant(100) // init health 28 |
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411 << QVariant(15) // sudden death 29 |
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412 << QVariant(5) // case prob 30 |
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413 << QVariant(3) // mines time 31 |
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414 << QVariant(10) // mines number 32 |
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415 << QVariant(10) // mine dud pct 33 |
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416 << QVariant(10) // explosives 34 |
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417 << QVariant(4) // air mines 35 |
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418 << QVariant(35) // health case pct 36 |
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419 << QVariant(25) // health case amt 37 |
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420 << QVariant(47) // water rise amt 38 |
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421 << QVariant(5) // health dec amt 39 |
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422 << QVariant(100) // rope modfier 40 |
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423 << QVariant(100) // get away time 41 |
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424 << QVariant(0) // world edge 42 |
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425 << QVariant() // scriptparam 43 |
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426 ; |
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427 |
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428 QList<QVariant> timeless; |
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429 timeless |
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430 << predefSchemesNames[7] // name 0 |
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431 << QVariant(false) // fortsmode 1 |
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432 << QVariant(false) // team divide 2 |
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433 << QVariant(false) // solid land 3 |
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434 << QVariant(false) // border 4 |
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435 << QVariant(false) // low gravity 5 |
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436 << QVariant(false) // laser sight 6 |
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437 << QVariant(false) // invulnerable 7 |
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438 << QVariant(false) // reset health 8 |
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439 << QVariant(false) // vampiric 9 |
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440 << QVariant(false) // karma 10 |
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441 << QVariant(false) // artillery 11 |
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442 << QVariant(true) // random order 12 |
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443 << QVariant(false) // king 13 |
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444 << QVariant(false) // place hog 14 |
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445 << QVariant(false) // shared ammo 15 |
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446 << QVariant(false) // disable girders 16 |
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447 << QVariant(false) // disable land objects 17 |
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448 << QVariant(false) // AI survival 18 |
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449 << QVariant(false) // inf. attack 19 |
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450 << QVariant(false) // reset weps 20 |
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451 << QVariant(true) // per hog ammo 21 |
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452 << QVariant(false) // no wind 22 |
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453 << QVariant(false) // more wind 23 |
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454 << QVariant(false) // tag team 24 |
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455 << QVariant(false) // bottom border 25 |
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456 << QVariant(100) // damage modfier 26 |
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457 << QVariant(9999) // turn time 27 |
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458 << QVariant(100) // init health 28 |
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459 << QVariant(15) // sudden death 29 |
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460 << QVariant(5) // case prob 30 |
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461 << QVariant(3) // mines time 31 |
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462 << QVariant(5) // mines number 32 |
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463 << QVariant(10) // mine dud pct 33 |
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464 << QVariant(2) // explosives 34 |
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465 << QVariant(0) // air mines 35 |
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466 << QVariant(35) // health case pct 36 |
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467 << QVariant(30) // health case amt 37 |
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468 << QVariant(0) // water rise amt 38 |
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469 << QVariant(0) // health dec amt 39 |
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470 << QVariant(100) // rope modfier 40 |
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471 << QVariant(100) // get away time 41 |
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472 << QVariant(0) // world edge 42 |
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473 << QVariant() // scriptparam 43 |
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474 ; |
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475 |
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476 QList<QVariant> thinkingportals; |
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477 thinkingportals |
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478 << predefSchemesNames[8] // name 0 |
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479 << QVariant(false) // fortsmode 1 |
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480 << QVariant(false) // team divide 2 |
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481 << QVariant(false) // solid land 3 |
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482 << QVariant(false) // border 4 |
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483 << QVariant(false) // low gravity 5 |
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484 << QVariant(false) // laser sight 6 |
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485 << QVariant(false) // invulnerable 7 |
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486 << QVariant(false) // reset health 8 |
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487 << QVariant(false) // vampiric 9 |
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488 << QVariant(false) // karma 10 |
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489 << QVariant(true) // artillery 11 |
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490 << QVariant(true) // random order 12 |
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491 << QVariant(false) // king 13 |
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492 << QVariant(false) // place hog 14 |
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493 << QVariant(false) // shared ammo 15 |
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494 << QVariant(false) // disable girders 16 |
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495 << QVariant(false) // disable land objects 17 |
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496 << QVariant(false) // AI survival 18 |
|
497 << QVariant(false) // inf. attack 19 |
|
498 << QVariant(false) // reset weps 20 |
|
499 << QVariant(false) // per hog ammo 21 |
|
500 << QVariant(false) // no wind 22 |
|
501 << QVariant(false) // more wind 23 |
|
502 << QVariant(false) // tag team 24 |
|
503 << QVariant(false) // bottom border 25 |
|
504 << QVariant(100) // damage modfier 26 |
|
505 << QVariant(45) // turn time 27 |
|
506 << QVariant(100) // init health 28 |
|
507 << QVariant(15) // sudden death 29 |
|
508 << QVariant(2) // case prob 30 |
|
509 << QVariant(3) // mines time 31 |
|
510 << QVariant(5) // mines number 32 |
|
511 << QVariant(0) // mine dud pct 33 |
|
512 << QVariant(5) // explosives 34 |
|
513 << QVariant(4) // air mines 35 |
|
514 << QVariant(25) // health case pct 36 |
|
515 << QVariant(25) // health case amt 37 |
|
516 << QVariant(47) // water rise amt 38 |
|
517 << QVariant(5) // health dec amt 39 |
|
518 << QVariant(100) // rope modfier 40 |
|
519 << QVariant(100) // get away time 41 |
|
520 << QVariant(0) // world edge 42 |
|
521 << QVariant() // scriptparam 43 |
|
522 ; |
|
523 |
|
524 QList<QVariant> kingmode; |
|
525 kingmode |
|
526 << predefSchemesNames[9] // name 0 |
|
527 << QVariant(false) // fortsmode 1 |
|
528 << QVariant(false) // team divide 2 |
|
529 << QVariant(false) // solid land 3 |
|
530 << QVariant(false) // border 4 |
|
531 << QVariant(false) // low gravity 5 |
|
532 << QVariant(false) // laser sight 6 |
|
533 << QVariant(false) // invulnerable 7 |
|
534 << QVariant(false) // reset health 8 |
|
535 << QVariant(false) // vampiric 9 |
|
536 << QVariant(false) // karma 10 |
|
537 << QVariant(false) // artillery 11 |
|
538 << QVariant(true) // random order 12 |
|
539 << QVariant(true) // king 13 |
|
540 << QVariant(false) // place hog 14 |
|
541 << QVariant(false) // shared ammo 15 |
|
542 << QVariant(false) // disable girders 16 |
|
543 << QVariant(false) // disable land objects 17 |
|
544 << QVariant(false) // AI survival 18 |
|
545 << QVariant(false) // inf. attack 19 |
|
546 << QVariant(false) // reset weps 20 |
|
547 << QVariant(false) // per hog ammo 21 |
|
548 << QVariant(false) // no wind 22 |
|
549 << QVariant(false) // more wind 23 |
|
550 << QVariant(false) // tag team 24 |
|
551 << QVariant(false) // bottom border 25 |
|
552 << QVariant(100) // damage modfier 26 |
|
553 << QVariant(45) // turn time 27 |
|
554 << QVariant(100) // init health 28 |
|
555 << QVariant(15) // sudden death 29 |
|
556 << QVariant(5) // case prob 30 |
|
557 << QVariant(3) // mines time 31 |
|
558 << QVariant(4) // mines number 32 |
|
559 << QVariant(0) // mine dud pct 33 |
|
560 << QVariant(2) // explosives 34 |
|
561 << QVariant(0) // air mines 35 |
|
562 << QVariant(35) // health case pct 36 |
|
563 << QVariant(25) // health case amt 37 |
|
564 << QVariant(47) // water rise amt 38 |
|
565 << QVariant(5) // health dec amt 39 |
|
566 << QVariant(100) // rope modfier 40 |
|
567 << QVariant(100) // get away time 41 |
|
568 << QVariant(0) // world edge 42 |
|
569 << QVariant() // scriptparam 43 |
|
570 ; |
|
571 |
|
572 QList<QVariant> construction; |
|
573 construction |
|
574 << predefSchemesNames[10] // name 0 |
|
575 << QVariant(false) // fortsmode 1 |
|
576 << QVariant(false) // team divide 2 |
|
577 << QVariant(false) // solid land 3 |
|
578 << QVariant(false) // border 4 |
|
579 << QVariant(false) // low gravity 5 |
|
580 << QVariant(false) // laser sight 6 |
|
581 << QVariant(false) // invulnerable 7 |
|
582 << QVariant(false) // reset health 8 |
|
583 << QVariant(false) // vampiric 9 |
|
584 << QVariant(false) // karma 10 |
|
585 << QVariant(false) // artillery 11 |
|
586 << QVariant(true) // random order 12 |
|
587 << QVariant(false) // king 13 |
|
588 << QVariant(false) // place hog 14 |
|
589 << QVariant(false) // shared ammo 15 |
|
590 << QVariant(true) // disable girders 16 |
|
591 << QVariant(true) // disable land objects 17 |
|
592 << QVariant(false) // AI survival 18 |
|
593 << QVariant(true) // inf. attack 19 |
|
594 << QVariant(false) // reset weps 20 |
|
595 << QVariant(true) // per hog ammo 21 |
|
596 << QVariant(false) // no wind 22 |
|
597 << QVariant(false) // more wind 23 |
|
598 << QVariant(false) // tag team 24 |
|
599 << QVariant(false) // bottom border 25 |
|
600 << QVariant(100) // damage modfier 26 |
|
601 << QVariant(45) // turn time 27 |
|
602 << QVariant(100) // init health 28 |
|
603 << QVariant(15) // sudden death 29 |
|
604 << QVariant(5) // case prob 30 |
|
605 << QVariant(3) // mines time 31 |
|
606 << QVariant(0) // mines number 32 |
|
607 << QVariant(0) // mine dud pct 33 |
|
608 << QVariant(0) // explosives 34 |
|
609 << QVariant(0) // air mines 35 |
|
610 << QVariant(35) // health case pct 36 |
|
611 << QVariant(25) // health case amt 37 |
|
612 << QVariant(47) // water rise amt 38 |
|
613 << QVariant(5) // health dec amt 39 |
|
614 << QVariant(100) // rope modfier 40 |
|
615 << QVariant(100) // get away time 41 |
|
616 << QVariant(0) // world edge 42 |
|
617 << QVariant() // scriptparam 43 |
|
618 ; |
|
619 |
|
620 QList<QVariant> hedgeeditor; |
|
621 hedgeeditor |
|
622 << predefSchemesNames[11] // name 0 |
|
623 << QVariant(false) // fortsmode 1 |
|
624 << QVariant(false) // team divide 2 |
|
625 << QVariant(false) // solid land 3 |
|
626 << QVariant(false) // border 4 |
|
627 << QVariant(false) // low gravity 5 |
|
628 << QVariant(false) // laser sight 6 |
|
629 << QVariant(false) // invulnerable 7 |
|
630 << QVariant(false) // reset health 8 |
|
631 << QVariant(false) // vampiric 9 |
|
632 << QVariant(false) // karma 10 |
|
633 << QVariant(false) // artillery 11 |
|
634 << QVariant(false) // random order 12 |
|
635 << QVariant(false) // king 13 |
|
636 << QVariant(false) // place hog 14 |
|
637 << QVariant(false) // shared ammo 15 |
|
638 << QVariant(false) // disable girders 16 |
|
639 << QVariant(false) // disable land objects 17 |
|
640 << QVariant(false) // AI survival 18 |
|
641 << QVariant(false) // inf. attack 19 |
|
642 << QVariant(false) // reset weps 20 |
|
643 << QVariant(true) // per hog ammo 21 |
|
644 << QVariant(false) // no wind 22 |
|
645 << QVariant(false) // more wind 23 |
|
646 << QVariant(false) // tag team 24 |
|
647 << QVariant(false) // bottom border 25 |
|
648 << QVariant(100) // damage modfier 26 |
|
649 << QVariant(9999) // turn time 27 |
|
650 << QVariant(100) // init health 28 |
|
651 << QVariant(50) // sudden death 29 |
|
652 << QVariant(5) // case prob 30 |
|
653 << QVariant(3) // mines time 31 |
|
654 << QVariant(0) // mines number 32 |
|
655 << QVariant(0) // mine dud pct 33 |
|
656 << QVariant(0) // explosives 34 |
|
657 << QVariant(0) // air mines 35 |
|
658 << QVariant(35) // health case pct 36 |
|
659 << QVariant(25) // health case amt 37 |
|
660 << QVariant(0) // water rise amt 38 |
|
661 << QVariant(0) // health dec amt 39 |
|
662 << QVariant(100) // rope modfier 40 |
|
663 << QVariant(100) // get away time 41 |
|
664 << QVariant(0) // world edge 42 |
|
665 << QVariant() // scriptparam 43 |
|
666 ; |
|
667 |
|
668 |
|
669 |
|
670 schemes.append(defaultScheme); |
|
671 schemes.append(proMode); |
|
672 schemes.append(shoppa); |
|
673 schemes.append(cleanslate); |
|
674 schemes.append(minefield); |
|
675 schemes.append(barrelmayhem); |
|
676 schemes.append(tunnelhogs); |
|
677 schemes.append(timeless); |
|
678 schemes.append(thinkingportals); |
|
679 schemes.append(kingmode); |
|
680 schemes.append(construction); |
|
681 schemes.append(hedgeeditor); |
|
682 |
|
683 |
|
684 int size = fileConfig.beginReadArray("schemes"); |
|
685 for (int i = 0; i < size; ++i) |
|
686 { |
|
687 fileConfig.setArrayIndex(i); |
|
688 |
|
689 if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString())) |
|
690 { |
|
691 QList<QVariant> scheme; |
|
692 |
|
693 for (int k = 0; k < spNames.size(); ++k) |
|
694 scheme << fileConfig.value(spNames[k], defaultScheme[k]); |
|
695 |
|
696 schemes.append(scheme); |
|
697 } |
|
698 } |
|
699 fileConfig.endArray(); |
|
700 } |
|
701 |
|
702 QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
703 { |
|
704 Q_UNUSED(section); |
|
705 Q_UNUSED(orientation); |
|
706 Q_UNUSED(role); |
|
707 |
|
708 return QVariant(); |
|
709 } |
|
710 |
|
711 int AmmoSchemeModel::rowCount(const QModelIndex &parent) const |
|
712 { |
|
713 if (parent.isValid()) |
|
714 return 0; |
|
715 else |
|
716 return schemes.size(); |
|
717 } |
|
718 |
|
719 int AmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
720 { |
|
721 if (parent.isValid()) |
|
722 return 0; |
|
723 else |
|
724 return defaultScheme.size(); |
|
725 } |
|
726 |
|
727 bool AmmoSchemeModel::hasScheme(QString name) |
|
728 { |
|
729 for(int i=0; i<schemes.size(); i++) |
|
730 { |
|
731 if(schemes[i][0] == name) |
|
732 { |
|
733 return true; |
|
734 } |
|
735 } |
|
736 return false; |
|
737 } |
|
738 |
|
739 Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const |
|
740 { |
|
741 Q_UNUSED(index); |
|
742 |
|
743 return |
|
744 Qt::ItemIsEnabled |
|
745 | Qt::ItemIsSelectable |
|
746 | Qt::ItemIsEditable; |
|
747 } |
|
748 |
|
749 bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role) |
|
750 { |
|
751 if (!index.isValid() || index.row() < numberOfDefaultSchemes |
|
752 || index.row() >= schemes.size() |
|
753 || index.column() >= defaultScheme.size() |
|
754 || role != Qt::EditRole) |
|
755 return false; |
|
756 |
|
757 schemes[index.row()][index.column()] = value; |
|
758 |
|
759 emit dataChanged(index, index); |
|
760 return true; |
|
761 } |
|
762 |
|
763 bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent) |
|
764 { |
|
765 Q_UNUSED(count); |
|
766 |
|
767 beginInsertRows(parent, schemes.size(), schemes.size()); |
|
768 |
|
769 if (row == -1) |
|
770 { |
|
771 QList<QVariant> newScheme = defaultScheme; |
|
772 |
|
773 QString newName = tr("New"); |
|
774 if(hasScheme(newName)) |
|
775 { |
|
776 //name already used -> look for an appropriate name: |
|
777 int i=2; |
|
778 while(hasScheme(newName = tr("New (%1)").arg(i++))) ; |
|
779 } |
|
780 newScheme[0] = QVariant(newName); |
|
781 schemes.insert(schemes.size(), newScheme); |
|
782 } |
|
783 else |
|
784 { |
|
785 QList<QVariant> newScheme = schemes[row]; |
|
786 QString oldName = newScheme[0].toString(); |
|
787 QString newName = tr("Copy of %1").arg(oldName); |
|
788 if(hasScheme(newName)) |
|
789 { |
|
790 //name already used -> look for an appropriate name: |
|
791 int i=2; |
|
792 while(hasScheme(newName = tr("Copy of %1 (%2)").arg(oldName).arg(i++))); |
|
793 } |
|
794 newScheme[0] = QVariant(newName); |
|
795 schemes.insert(schemes.size(), newScheme); |
|
796 } |
|
797 |
|
798 endInsertRows(); |
|
799 |
|
800 return true; |
|
801 } |
|
802 |
|
803 bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent) |
|
804 { |
|
805 if(count != 1 |
|
806 || row < numberOfDefaultSchemes |
|
807 || row >= schemes.size()) |
|
808 return false; |
|
809 |
|
810 beginRemoveRows(parent, row, row); |
|
811 |
|
812 schemes.removeAt(row); |
|
813 |
|
814 endRemoveRows(); |
|
815 |
|
816 return true; |
|
817 } |
|
818 |
|
819 QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
820 { |
|
821 if (!index.isValid() || index.row() < 0 |
|
822 || index.row() >= schemes.size() |
|
823 || index.column() >= defaultScheme.size() |
|
824 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
825 ) |
|
826 return QVariant(); |
|
827 |
|
828 return schemes[index.row()][index.column()]; |
|
829 } |
|
830 |
|
831 void AmmoSchemeModel::Save() |
|
832 { |
|
833 fileConfig.beginWriteArray("schemes", schemes.size() - numberOfDefaultSchemes); |
|
834 |
|
835 for (int i = 0; i < schemes.size() - numberOfDefaultSchemes; ++i) |
|
836 { |
|
837 fileConfig.setArrayIndex(i); |
|
838 |
|
839 QList<QVariant> scheme = schemes[i + numberOfDefaultSchemes]; |
|
840 |
|
841 for (int k = 0; k < scheme.size(); ++k) |
|
842 fileConfig.setValue(spNames[k], scheme[k]); |
|
843 } |
|
844 fileConfig.endArray(); |
|
845 } |
|
846 |
|
847 |
|
848 NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) : |
|
849 QAbstractTableModel(parent) |
|
850 { |
|
851 netScheme = defaultScheme; |
|
852 } |
|
853 |
|
854 QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const |
|
855 { |
|
856 Q_UNUSED(section); |
|
857 Q_UNUSED(orientation); |
|
858 Q_UNUSED(role); |
|
859 |
|
860 return QVariant(); |
|
861 } |
|
862 |
|
863 int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const |
|
864 { |
|
865 if (parent.isValid()) |
|
866 return 0; |
|
867 else |
|
868 return 1; |
|
869 } |
|
870 |
|
871 int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const |
|
872 { |
|
873 if (parent.isValid()) |
|
874 return 0; |
|
875 else |
|
876 return defaultScheme.size(); |
|
877 } |
|
878 |
|
879 QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const |
|
880 { |
|
881 if (!index.isValid() || index.row() < 0 |
|
882 || index.row() > 1 |
|
883 || index.column() >= defaultScheme.size() |
|
884 || (role != Qt::EditRole && role != Qt::DisplayRole) |
|
885 ) |
|
886 return QVariant(); |
|
887 |
|
888 return netScheme[index.column()]; |
|
889 } |
|
890 |
|
891 void NetAmmoSchemeModel::setNetSchemeConfig(QStringList cfg) |
|
892 { |
|
893 if(cfg.size() != netScheme.size()) |
|
894 { |
|
895 qWarning("Incorrect scheme cfg size"); |
|
896 return; |
|
897 } |
|
898 |
|
899 cfg[cfg.size()-1] = cfg[cfg.size()-1].mid(1); |
|
900 |
|
901 for(int i = 0; i < cfg.size(); ++i) |
|
902 netScheme[i] = QVariant(cfg[i]); |
|
903 |
|
904 reset(); |
|
905 } |
|