equal
deleted
inserted
replaced
207 gfInvulnerable = $00000080; |
207 gfInvulnerable = $00000080; |
208 gfResetHealth = $00000100; |
208 gfResetHealth = $00000100; |
209 gfVampiric = $00000200; |
209 gfVampiric = $00000200; |
210 gfKarma = $00000400; |
210 gfKarma = $00000400; |
211 gfArtillery = $00000800; |
211 gfArtillery = $00000800; |
212 gfForts = $00001000; |
212 gfSwitchHog = $00001000; |
213 gfRandomOrder = $00002000; |
213 gfRandomOrder = $00002000; |
214 gfKing = $00004000; |
214 gfKing = $00004000; |
215 gfPlaceHog = $00008000; |
215 gfPlaceHog = $00008000; |
216 gfSharedAmmo = $00010000; |
216 gfSharedAmmo = $00010000; |
217 gfDisableGirders = $00020000; |
217 gfDisableGirders = $00020000; |
275 gmDelete = $00010000; |
275 gmDelete = $00010000; |
276 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
276 gmAllStoppable = gmLeft or gmRight or gmUp or gmDown or gmAttack or gmPrecise; |
277 |
277 |
278 cMaxSlotIndex = 10; |
278 cMaxSlotIndex = 10; |
279 cHiddenSlotIndex = cMaxSlotIndex; // slot for hidden ammo types, not visible and has no key |
279 cHiddenSlotIndex = cMaxSlotIndex; // slot for hidden ammo types, not visible and has no key |
280 cMaxSlotAmmoIndex = 5; |
280 cMaxSlotAmmoIndex = 6; |
281 |
281 |
282 // ai hints |
282 // ai hints |
283 aihUsualProcessing = $00000000; |
283 aihUsualProcessing = $00000000; |
284 aihDoesntMatter = $00000001; |
284 aihDoesntMatter = $00000001; |
285 |
285 |