hedgewars/uSound.pas
changeset 14952 ba5fd934f49b
parent 14933 3a53309e684b
child 14954 873dda2325c1
equal deleted inserted replaced
14951:632538406573 14952:ba5fd934f49b
   334             );
   334             );
   335 
   335 
   336 
   336 
   337 function  AskForVoicepack(name: shortstring): Pointer;
   337 function  AskForVoicepack(name: shortstring): Pointer;
   338 var i: Longword;
   338 var i: Longword;
   339     langName, path: shortstring;
   339     tmp, langName, path: shortstring;
   340 begin
   340 begin
   341     i:= 0;
   341     i:= 0;
   342 
   342 
   343     // Adjust voicepack name if there's a localised version version of the voice
   343     { Adjust for language suffix: Voicepacks can have an optional language suffix.
   344     if cLanguage <> 'en' then
   344     It's an underscore followed by an ISO 639-1 or ISO 639-2 language code.
       
   345     The suffix “_qau” is special, it will enable automatic language selection
       
   346     of this voicepack. For example, if team has set Default_qau as voicepack,
       
   347     and the player language is Russian, the actual voicepack will be Default_ru,
       
   348     provided it can be found on the disk.
       
   349     “qau” is a valid ISO 639-2 language code reserved for local use. }
       
   350     tmp:= Copy(name, Length(name) - 3, 4);
       
   351     if (tmp = '_qau') then
       
   352         name:= Copy(name, 1, Length(name) - 4);
       
   353     if (cLanguage <> 'en') and (tmp = '_qau') then
   345         begin
   354         begin
   346         langName:= name+'_'+cLanguage;
   355         langName:= name+'_'+cLanguage;
   347         path:= cPathz[ptVoices] + '/' + langName;
   356         path:= cPathz[ptVoices] + '/' + langName;
   348         if pfsExists(path) then
   357         if pfsExists(path) then
   349             name:= langName
   358             name:= langName
  1027     Mus:= nil;
  1036     Mus:= nil;
  1028     isAudioMuted:= false;
  1037     isAudioMuted:= false;
  1029     isSEBackup:= isSoundEnabled;
  1038     isSEBackup:= isSoundEnabled;
  1030     Volume:= 0;
  1039     Volume:= 0;
  1031     SoundTimerTicks:= 0;
  1040     SoundTimerTicks:= 0;
  1032     defVoicepack:= AskForVoicepack('Default');
  1041     defVoicepack:= AskForVoicepack('Default_qau');
  1033     LastVoiceFailed:= false;
  1042     LastVoiceFailed:= false;
  1034 
  1043 
  1035     for i:= Low(TSound) to High(TSound) do
  1044     for i:= Low(TSound) to High(TSound) do
  1036         lastChan[i]:= -1;
  1045         lastChan[i]:= -1;
  1037 
  1046