equal
deleted
inserted
replaced
2288 doStepFallingGear(Gear); |
2288 doStepFallingGear(Gear); |
2289 AllInactive := false; |
2289 AllInactive := false; |
2290 CalcRotationDirAngle(Gear); |
2290 CalcRotationDirAngle(Gear); |
2291 end; |
2291 end; |
2292 |
2292 |
2293 Gear^.RenderTimer:= ((Gear^.State and gstFrozen) = 0) and ((Gear^.State and gstAttacking) = 0); |
2293 Gear^.RenderTimer:= (Gear^.State and (gstFrozen or gstAttacking or gstDrowning) = 0); |
2294 if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
2294 if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
2295 begin |
2295 begin |
2296 if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then |
2296 if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then |
2297 begin |
2297 begin |
2298 if ((GameTicks and $1F) = 0) then |
2298 if ((GameTicks and $1F) = 0) then |