equal
deleted
inserted
replaced
6 + New hat: "tf_scout" (this time for real) |
6 + New hat: "tf_scout" (this time for real) |
7 |
7 |
8 Game engine: |
8 Game engine: |
9 + Improved hedgehog spawns on maps that lack land mass or free space |
9 + Improved hedgehog spawns on maps that lack land mass or free space |
10 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
10 + Highlander mode displays game scheme specifics (mines timer, etc.) in ESC info |
11 + Highlander mode gives visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate |
11 + Highlander mode gives visual and acoustic feedback when weapons are collected from a kill, similar to collecting a crate |
12 + AI hedgehogs can now use Bee and Vampirism |
12 + AI hedgehogs can now use Bee and Vampirism |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
14 + Fort Mode will now work with more than 2 teams |
14 + Fort Mode will now work with more than 2 teams |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Render graves behind everything else, so that they can't hide mines etc. |