37 nativeDir = {"Right", "Left", "Left", |
37 nativeDir = {"Right", "Left", "Left", |
38 "Right", "Left", "Right", |
38 "Right", "Left", "Right", |
39 "Left", "Right", "Right"} |
39 "Left", "Right", "Right"} |
40 |
40 |
41 cannibalNames = {loc("Brain Teaser"), loc("Bone Jackson"), loc("Gimme Bones"), |
41 cannibalNames = {loc("Brain Teaser"), loc("Bone Jackson"), loc("Gimme Bones"), |
42 loc("Hedgibal Letter"), loc("Bloodpie"), loc("Scalp Muncher"), |
42 loc("Hedgibal Lecter"), loc("Bloodpie"), loc("Scalp Muncher"), |
43 loc("Back Breaker"), loc("Dahmer"), loc("Meiwes"), |
43 loc("Back Breaker"), loc("Dahmer"), loc("Meiwes"), |
44 loc("Ear Sniffer"), loc("Regurgitator"), loc("Muriel")} |
44 loc("Ear Sniffer"), loc("Regurgitator"), loc("Muriel")} |
45 |
45 |
46 cannibalPos = {{3607, 1472}, {3612, 1487}, {3646, 1502}, |
46 cannibalPos = {{3607, 1472}, {3612, 1487}, {3646, 1502}, |
47 {3507, 195}, {3612, 1487}, {840, 1757}, |
47 {3507, 195}, {3612, 1487}, {840, 1757}, |
562 |
563 |
563 function AfterWave2DeadAnim() |
564 function AfterWave2DeadAnim() |
564 TurnsLeft = 7 |
565 TurnsLeft = 7 |
565 stage = platformStage |
566 stage = platformStage |
566 SpawnPlatformCrates() |
567 SpawnPlatformCrates() |
|
568 SetGearMessage(CurrentHedgehog, 0) |
567 AddEvent(CheckTurnsOver, {}, DoTurnsOver, {3}, 0) |
569 AddEvent(CheckTurnsOver, {}, DoTurnsOver, {3}, 0) |
568 AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0) |
570 AddEvent(CheckWaveDead, {3}, DoWaveDead, {3}, 0) |
569 AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0) |
571 AddEvent(CheckDeployedDead, {}, DoDeployedDead, {}, 0) |
570 TurnTimeLeft = 0 |
572 TurnTimeLeft = 0 |
571 ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000) |
573 ShowMission(loc("Backstab"), loc("Drills"), loc("You have 7 turns until the next wave arrives.|Make sure the arriving cannibals are greeted appropriately!|If the hog dies, the cause is lost.|Hint: you might want to use some mines..."), 1, 12000) |
615 |
617 |
616 function DoDeployedDead() |
618 function DoDeployedDead() |
617 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
619 ShowMission(loc("Backstab"), loc("Brutus"), loc("You have failed to save the tribe!"), 0, 6000) |
618 ParseCommand("teamgone " .. loc("Natives")) |
620 ParseCommand("teamgone " .. loc("Natives")) |
619 ParseCommand("teamgone " .. loc("Tribe")) |
621 ParseCommand("teamgone " .. loc("Tribe")) |
|
622 ParseCommand("teamgone " .. loc("011101001")) |
620 TurnTimeLeft = 0 |
623 TurnTimeLeft = 0 |
621 end |
624 end |
622 |
625 |
623 function CheckChoice() |
626 function CheckChoice() |
624 return choice ~= 0 and tmpVar == 0 |
627 return choice ~= 0 and tmpVar == 0 |
677 TurnTimeLeft = 0 |
680 TurnTimeLeft = 0 |
678 needToAct = index |
681 needToAct = index |
679 end |
682 end |
680 |
683 |
681 function AddWave3DeadAnim() |
684 function AddWave3DeadAnim() |
682 HideNatives() |
685 AnimSwitchHog(deployedHog) |
683 SetupWave3DeadAnim() |
686 AnimWait(deployedHog, 1) |
684 AddAnim(wave3DeadAnim) |
687 AddFunction({func = HideNatives, args = {}}) |
685 AddFunction({func = AfterWave3DeadAnim, args = {}}) |
688 AddFunction({func = SetupWave3DeadAnim, args = {}}) |
|
689 AddFunction({func = AddAnim, args = {wave3DeadAnim}}) |
|
690 AddFunction({func = AddFunction, args = {{func = AfterWave3DeadAnim, args = {}}}}) |
686 end |
691 end |
687 |
692 |
688 function HideNatives() |
693 function HideNatives() |
689 for i = 1, 9 do |
694 for i = 1, 9 do |
690 if nativeDead[i] ~= true and natives[i] ~= deployedHog then |
695 if nativeDead[i] ~= true and natives[i] ~= deployedHog then |
896 end |
901 end |
897 |
902 |
898 |
903 |
899 AddTeam(loc("Assault Team"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
904 AddTeam(loc("Assault Team"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
900 for i = 1, 6 do |
905 for i = 1, 6 do |
901 -- cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog") |
906 cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog") |
902 cannibals[i] = AddHog(cannibalNames[i], 1, 5, "vampirichog") |
|
903 end |
907 end |
904 |
908 |
905 AddTeam(loc("Reinforcements"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
909 AddTeam(loc("Reinforcements"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") |
906 for i = 7, 9 do |
910 for i = 7, 9 do |
907 -- cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog") |
911 cannibals[i] = AddHog(cannibalNames[i], 1, 50, "vampirichog") |
908 cannibals[i] = AddHog(cannibalNames[i], 1, 5, "vampirichog") |
|
909 end |
912 end |
910 |
913 |
911 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
914 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
912 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
915 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
913 |
916 |